compute-runtime/runtime/memory_manager/graphics_allocation.cpp

72 lines
2.3 KiB
C++

/*
* Copyright (C) 2017-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "runtime/memory_manager/graphics_allocation.h"
#include "core/helpers/aligned_memory.h"
#include "runtime/os_interface/debug_settings_manager.h"
namespace NEO {
void GraphicsAllocation::setAllocationType(AllocationType allocationType) {
this->allocationType = allocationType;
DebugManager.logAllocation(this);
}
GraphicsAllocation::GraphicsAllocation(AllocationType allocationType, void *cpuPtrIn, uint64_t gpuAddress, uint64_t baseAddress,
size_t sizeIn, MemoryPool::Type pool, bool multiOsContextCapable)
: gpuBaseAddress(baseAddress),
gpuAddress(gpuAddress),
size(sizeIn),
cpuPtr(cpuPtrIn),
memoryPool(pool),
allocationType(allocationType) {
allocationInfo.flags.multiOsContextCapable = multiOsContextCapable;
}
GraphicsAllocation::GraphicsAllocation(AllocationType allocationType, void *cpuPtrIn, size_t sizeIn, osHandle sharedHandleIn,
MemoryPool::Type pool, bool multiOsContextCapable)
: gpuAddress(castToUint64(cpuPtrIn)),
size(sizeIn),
cpuPtr(cpuPtrIn),
memoryPool(pool),
allocationType(allocationType) {
sharingInfo.sharedHandle = sharedHandleIn;
allocationInfo.flags.multiOsContextCapable = multiOsContextCapable;
}
GraphicsAllocation::~GraphicsAllocation() = default;
void GraphicsAllocation::updateTaskCount(uint32_t newTaskCount, uint32_t contextId) {
if (usageInfos[contextId].taskCount == objectNotUsed) {
registeredContextsNum++;
}
if (newTaskCount == objectNotUsed) {
registeredContextsNum--;
}
usageInfos[contextId].taskCount = newTaskCount;
}
std::string GraphicsAllocation::getAllocationInfoString() const {
return "";
}
uint32_t GraphicsAllocation::getUsedPageSize() const {
switch (this->memoryPool) {
case MemoryPool::System64KBPages:
case MemoryPool::System64KBPagesWith32BitGpuAddressing:
case MemoryPool::LocalMemory:
return MemoryConstants::pageSize64k;
default:
return MemoryConstants::pageSize;
}
}
constexpr uint32_t GraphicsAllocation::objectNotUsed;
constexpr uint32_t GraphicsAllocation::objectNotResident;
} // namespace NEO