compute-runtime/shared/source/image/image_surface_state.h

146 lines
6.6 KiB
C++

/*
* Copyright (C) 2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/execution_environment/execution_environment.h"
#include "shared/source/gmm_helper/gmm.h"
#include "shared/source/gmm_helper/gmm_helper.h"
#include "shared/source/gmm_helper/resource_info.h"
#include "shared/source/helpers/surface_format_info.h"
#include "shared/source/memory_manager/graphics_allocation.h"
namespace NEO {
template <typename GfxFamily>
void setFilterMode(typename GfxFamily::RENDER_SURFACE_STATE *surfaceState, const HardwareInfo *hwInfo);
template <typename GfxFamily>
inline void setImageSurfaceState(typename GfxFamily::RENDER_SURFACE_STATE *surfaceState, const ImageInfo &imageInfo, Gmm *gmm, GmmHelper &gmmHelper, uint32_t cubeFaceIndex, uint64_t gpuAddress, const SurfaceOffsets &surfaceOffsets, bool isNV12Format) {
using RENDER_SURFACE_STATE = typename GfxFamily::RENDER_SURFACE_STATE;
using SURFACE_FORMAT = typename RENDER_SURFACE_STATE::SURFACE_FORMAT;
using AUXILIARY_SURFACE_MODE = typename RENDER_SURFACE_STATE::AUXILIARY_SURFACE_MODE;
auto imageCount = std::max(imageInfo.imgDesc.imageDepth, imageInfo.imgDesc.imageArraySize);
if (imageCount == 0) {
imageCount = 1;
}
bool isImageArray = imageInfo.imgDesc.imageArraySize > 1 &&
(imageInfo.imgDesc.imageType == ImageType::Image2DArray ||
imageInfo.imgDesc.imageType == ImageType::Image1DArray);
uint32_t renderTargetViewExtent = static_cast<uint32_t>(imageCount);
uint32_t minimumArrayElement = 0;
auto hAlign = RENDER_SURFACE_STATE::SURFACE_HORIZONTAL_ALIGNMENT_HALIGN_4;
auto vAlign = RENDER_SURFACE_STATE::SURFACE_VERTICAL_ALIGNMENT_VALIGN_4;
if (gmm) {
hAlign = static_cast<typename RENDER_SURFACE_STATE::SURFACE_HORIZONTAL_ALIGNMENT>(gmm->gmmResourceInfo->getHAlignSurfaceState());
vAlign = static_cast<typename RENDER_SURFACE_STATE::SURFACE_VERTICAL_ALIGNMENT>(gmm->gmmResourceInfo->getVAlignSurfaceState());
}
if (cubeFaceIndex != __GMM_NO_CUBE_MAP) {
isImageArray = true;
renderTargetViewExtent = 1;
minimumArrayElement = cubeFaceIndex;
}
surfaceState->setAuxiliarySurfaceMode(AUXILIARY_SURFACE_MODE::AUXILIARY_SURFACE_MODE_AUX_NONE);
surfaceState->setAuxiliarySurfacePitch(1u);
surfaceState->setAuxiliarySurfaceQpitch(0u);
surfaceState->setAuxiliarySurfaceBaseAddress(0u);
surfaceState->setRenderTargetViewExtent(renderTargetViewExtent);
surfaceState->setMinimumArrayElement(minimumArrayElement);
// SurfaceQpitch is in rows but must be a multiple of VALIGN
surfaceState->setSurfaceQpitch(imageInfo.qPitch);
surfaceState->setSurfaceArray(isImageArray);
surfaceState->setSurfaceHorizontalAlignment(hAlign);
surfaceState->setSurfaceVerticalAlignment(vAlign);
uint32_t tileMode = gmm ? gmm->gmmResourceInfo->getTileModeSurfaceState()
: static_cast<uint32_t>(RENDER_SURFACE_STATE::TILE_MODE_LINEAR);
surfaceState->setTileMode(static_cast<typename RENDER_SURFACE_STATE::TILE_MODE>(tileMode));
surfaceState->setMemoryObjectControlState(gmmHelper.getMOCS(GMM_RESOURCE_USAGE_OCL_IMAGE));
surfaceState->setCoherencyType(RENDER_SURFACE_STATE::COHERENCY_TYPE_GPU_COHERENT);
surfaceState->setMultisampledSurfaceStorageFormat(RENDER_SURFACE_STATE::MULTISAMPLED_SURFACE_STORAGE_FORMAT::MULTISAMPLED_SURFACE_STORAGE_FORMAT_MSS);
surfaceState->setSurfaceBaseAddress(gpuAddress + surfaceOffsets.offset);
surfaceState->setXOffset(surfaceOffsets.xOffset);
surfaceState->setYOffset(surfaceOffsets.yOffset);
if (isNV12Format) {
surfaceState->setShaderChannelSelectAlpha(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ONE);
surfaceState->setYOffsetForUOrUvPlane(surfaceOffsets.yOffsetForUVplane);
surfaceState->setXOffsetForUOrUvPlane(surfaceOffsets.xOffset);
} else {
surfaceState->setShaderChannelSelectAlpha(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ALPHA);
surfaceState->setYOffsetForUOrUvPlane(0);
surfaceState->setXOffsetForUOrUvPlane(0);
}
surfaceState->setSurfaceFormat(static_cast<SURFACE_FORMAT>(imageInfo.surfaceFormat->GenxSurfaceFormat));
setFilterMode<GfxFamily>(surfaceState, gmmHelper.getHardwareInfo());
}
template <typename GfxFamily>
inline void setImageSurfaceStateDimensions(typename GfxFamily::RENDER_SURFACE_STATE *surfaceState, const ImageInfo &imageInfo, uint32_t cubeFaceIndex, typename GfxFamily::RENDER_SURFACE_STATE::SURFACE_TYPE surfaceType) {
auto imageCount = std::max(imageInfo.imgDesc.imageDepth, imageInfo.imgDesc.imageArraySize);
if (imageCount == 0) {
imageCount = 1;
}
auto imageHeight = imageInfo.imgDesc.imageHeight;
if (imageHeight == 0) {
imageHeight = 1;
}
if (cubeFaceIndex != __GMM_NO_CUBE_MAP) {
imageCount = __GMM_MAX_CUBE_FACE - cubeFaceIndex;
}
surfaceState->setWidth(static_cast<uint32_t>(imageInfo.imgDesc.imageWidth));
surfaceState->setHeight(static_cast<uint32_t>(imageHeight));
surfaceState->setDepth(static_cast<uint32_t>(imageCount));
surfaceState->setSurfacePitch(static_cast<uint32_t>(imageInfo.imgDesc.imageRowPitch));
surfaceState->setSurfaceType(surfaceType);
}
template <typename GfxFamily>
inline void setUnifiedAuxBaseAddress(typename GfxFamily::RENDER_SURFACE_STATE *surfaceState, const Gmm *gmm) {
uint64_t baseAddress = surfaceState->getSurfaceBaseAddress() +
gmm->gmmResourceInfo->getUnifiedAuxSurfaceOffset(GMM_UNIFIED_AUX_TYPE::GMM_AUX_SURF);
surfaceState->setAuxiliarySurfaceBaseAddress(baseAddress);
}
template <typename GfxFamily>
void setFlagsForMediaCompression(typename GfxFamily::RENDER_SURFACE_STATE *surfaceState, Gmm *gmm);
template <typename GfxFamily>
void setClearColorParams(typename GfxFamily::RENDER_SURFACE_STATE *surfaceState, const Gmm *gmm);
template <typename GfxFamily>
void setMipTailStartLod(typename GfxFamily::RENDER_SURFACE_STATE *surfaceState, Gmm *gmm);
template <typename GfxFamily>
inline void setAuxParamsForCCS(typename GfxFamily::RENDER_SURFACE_STATE *surfaceState, Gmm *gmm) {
using AUXILIARY_SURFACE_MODE = typename GfxFamily::RENDER_SURFACE_STATE::AUXILIARY_SURFACE_MODE;
// Its expected to not program pitch/qpitch/baseAddress for Aux surface in CCS scenarios
surfaceState->setAuxiliarySurfaceMode(AUXILIARY_SURFACE_MODE::AUXILIARY_SURFACE_MODE_AUX_CCS_E);
setFlagsForMediaCompression<GfxFamily>(surfaceState, gmm);
setClearColorParams<GfxFamily>(surfaceState, gmm);
setUnifiedAuxBaseAddress<GfxFamily>(surfaceState, gmm);
}
} // namespace NEO