42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* Copyright (C) 2019-2021 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "shared/source/memory_manager/memory_operations_handler.h"
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#include "shared/source/utilities/spinlock.h"
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#include "third_party/aub_stream/headers/aub_manager.h"
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#include <mutex>
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#include <vector>
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namespace NEO {
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class AubMemoryOperationsHandler : public MemoryOperationsHandler {
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public:
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AubMemoryOperationsHandler(aub_stream::AubManager *aubManager);
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~AubMemoryOperationsHandler() override = default;
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MemoryOperationsStatus makeResident(Device *device, ArrayRef<GraphicsAllocation *> gfxAllocations) override;
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MemoryOperationsStatus evict(Device *device, GraphicsAllocation &gfxAllocation) override;
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MemoryOperationsStatus isResident(Device *device, GraphicsAllocation &gfxAllocation) override;
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MemoryOperationsStatus makeResidentWithinOsContext(OsContext *osContext, ArrayRef<GraphicsAllocation *> gfxAllocations, bool evictable) override;
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MemoryOperationsStatus evictWithinOsContext(OsContext *osContext, GraphicsAllocation &gfxAllocation) override;
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void setAubManager(aub_stream::AubManager *aubManager);
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protected:
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MOCKABLE_VIRTUAL std::unique_lock<SpinLock> acquireLock(SpinLock &lock) {
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return std::unique_lock<SpinLock>{lock};
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}
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aub_stream::AubManager *aubManager = nullptr;
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std::vector<GraphicsAllocation *> residentAllocations;
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SpinLock resourcesLock;
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};
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} // namespace NEO
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