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Before performing gpu device reset, first all level zero resources and gpu device specific resources have to be cleaned up. Also as after device reset, state of gpu device would be lost. Hence after performing gpu device reset, level zero device have to be reinitialized by querying gpu device again. This change is aimed at reinitializing the level zero resources after gpu device reset, so that user could continue using level zero devices after device reset. Related-To: LOCI-2627 Signed-off-by: Jitendra Sharma <jitendra.sharma@intel.com>
33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
/*
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* Copyright (C) 2018-2021 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include <cstdlib>
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#include <memory>
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#include <string>
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#include <vector>
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namespace NEO {
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class ExecutionEnvironment;
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class Device;
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bool prepareDeviceEnvironments(ExecutionEnvironment &executionEnvironment);
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bool prepareDeviceEnvironment(ExecutionEnvironment &executionEnvironment, std::string &osPciPath, const uint32_t rootDeviceIndex);
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class DeviceFactory {
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public:
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static bool prepareDeviceEnvironments(ExecutionEnvironment &executionEnvironment);
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static bool prepareDeviceEnvironment(ExecutionEnvironment &executionEnvironment, std::string &osPciPath, const uint32_t rootDeviceIndex);
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static bool prepareDeviceEnvironmentsForProductFamilyOverride(ExecutionEnvironment &executionEnvironment);
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static std::vector<std::unique_ptr<Device>> createDevices(ExecutionEnvironment &executionEnvironment);
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static std::unique_ptr<Device> createDevice(ExecutionEnvironment &executionEnvironment, std::string &osPciPath, const uint32_t rootDeviceIndex);
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static bool isHwModeSelected();
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static std::unique_ptr<Device> (*createRootDeviceFunc)(ExecutionEnvironment &executionEnvironment, uint32_t rootDeviceIndex);
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static bool (*createMemoryManagerFunc)(ExecutionEnvironment &executionEnvironment);
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};
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} // namespace NEO
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