compute-runtime/opencl/source/sharings/d3d/d3d_buffer.h

65 lines
2.5 KiB
C++

/*
* Copyright (C) 2018-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/memory_manager/memory_manager.h"
#include "opencl/source/mem_obj/buffer.h"
#include "opencl/source/sharings/d3d/d3d_sharing.h"
namespace NEO {
class Buffer;
class Context;
template <typename D3D>
class D3DBuffer : public D3DSharing<D3D> {
typedef typename D3D::D3DBufferObj D3DBufferObj;
typedef typename D3D::D3DBufferDesc D3DBufferDesc;
public:
static Buffer *create(Context *context, D3DBufferObj *d3dBuffer, cl_mem_flags flags, cl_int *retCode) {
ErrorCodeHelper err(retCode, CL_SUCCESS);
auto sharingFcns = context->getSharing<D3DSharingFunctions<D3D>>();
void *sharedHandle = nullptr;
D3DBufferDesc bufferDesc = {};
sharingFcns->getBufferDesc(&bufferDesc, d3dBuffer);
bool sharedResource = false;
D3DBufferObj *bufferStaging = nullptr;
if (bufferDesc.MiscFlags & D3DResourceFlags::MISC_SHARED) {
bufferStaging = d3dBuffer;
sharedResource = true;
} else {
sharingFcns->createBuffer(&bufferStaging, bufferDesc.ByteWidth);
}
sharingFcns->getSharedHandle(bufferStaging, &sharedHandle);
AllocationProperties properties = {context->getDevice(0)->getRootDeviceIndex(),
false, // allocateMemory
0, // size
AllocationType::SHARED_BUFFER,
false, // isMultiStorageAllocation
context->getDeviceBitfieldForAllocation(context->getDevice(0)->getRootDeviceIndex())};
auto alloc = context->getMemoryManager()->createGraphicsAllocationFromSharedHandle(toOsHandle(sharedHandle), properties, true, false);
auto d3dBufferObj = new D3DBuffer<D3D>(context, d3dBuffer, bufferStaging, sharedResource);
auto rootDeviceIndex = alloc->getRootDeviceIndex();
auto multiGraphicsAllocation = MultiGraphicsAllocation(rootDeviceIndex);
multiGraphicsAllocation.addAllocation(alloc);
return Buffer::createSharedBuffer(context, flags, d3dBufferObj, std::move(multiGraphicsAllocation));
}
~D3DBuffer() override = default;
protected:
D3DBuffer(Context *context, D3DBufferObj *d3dBuffer, D3DBufferObj *bufferStaging, bool sharedResource)
: D3DSharing(context, d3dBuffer, bufferStaging, 0, sharedResource){};
};
} // namespace NEO