36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/*
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* Copyright (C) 2020 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "shared/source/command_container/command_encoder.h"
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#include "shared/source/command_container/command_encoder.inl"
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#include "shared/source/command_container/command_encoder_base.inl"
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#include "shared/source/command_container/encode_compute_mode_bdw_plus.inl"
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#include "shared/source/gen9/hw_cmds_base.h"
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#include "shared/source/gen9/reg_configs.h"
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namespace NEO {
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using Family = SKLFamily;
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template struct EncodeDispatchKernel<Family>;
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template struct EncodeStates<Family>;
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template struct EncodeMath<Family>;
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template struct EncodeMathMMIO<Family>;
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template struct EncodeIndirectParams<Family>;
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template struct EncodeSetMMIO<Family>;
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template struct EncodeL3State<Family>;
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template struct EncodeMediaInterfaceDescriptorLoad<Family>;
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template struct EncodeStateBaseAddress<Family>;
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template struct EncodeStoreMMIO<Family>;
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template struct EncodeSurfaceState<Family>;
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template struct EncodeAtomic<Family>;
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template struct EncodeSempahore<Family>;
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template struct EncodeBatchBufferStartOrEnd<Family>;
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template struct EncodeMiFlushDW<Family>;
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template struct EncodeMemoryPrefetch<Family>;
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} // namespace NEO
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