![]() This allocates the buffer on a per-device basis and enables ray tracing on devices that support it when given a kernel with ray tracing calls. Signed-off-by: Jim Snow <jim.m.snow@intel.com> |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
debug_data.h | ||
dispatch_kernel_encoder_interface.h | ||
grf_config.h | ||
kernel_arg_descriptor.h | ||
kernel_arg_descriptor_extended_device_side_enqueue.h | ||
kernel_arg_descriptor_extended_vme.h | ||
kernel_arg_metadata.h | ||
kernel_descriptor.cpp | ||
kernel_descriptor.h | ||
kernel_descriptor_from_patchtokens.cpp | ||
kernel_descriptor_from_patchtokens.h | ||
kernel_properties.h | ||
read_extended_info.cpp | ||
read_extended_info.h |