compute-runtime/shared/source/kernel
Jim Snow 2acc0fb3f6 Add memory backed buffer allocation for L0 ray tracing.
This allocates the buffer on a per-device basis and enables ray
tracing on devices that support it when given a kernel with ray
tracing calls.

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-07-02 11:56:18 +02:00
..
CMakeLists.txt Add memory backed buffer allocation for L0 ray tracing. 2021-07-02 11:56:18 +02:00
debug_data.h Introducing kernel descriptor 2020-02-25 00:03:15 +01:00
dispatch_kernel_encoder_interface.h Add extra parameters to EncodeComputeMode::adjustComputeMode() method 2021-03-31 16:51:55 +02:00
grf_config.h Partial support for XE_HP_SDV 2021-06-24 18:35:54 +02:00
kernel_arg_descriptor.h Zebin - Improving binding table generation 2021-01-20 18:37:45 +01:00
kernel_arg_descriptor_extended_device_side_enqueue.h Adding kernel descriptor initialization 2020-02-26 20:02:01 +01:00
kernel_arg_descriptor_extended_vme.h Adding kernel descriptor initialization 2020-02-26 20:02:01 +01:00
kernel_arg_metadata.h Copyright header update 2021-05-17 20:38:19 +02:00
kernel_descriptor.cpp Add memory backed buffer allocation for L0 ray tracing. 2021-07-02 11:56:18 +02:00
kernel_descriptor.h Add memory backed buffer allocation for L0 ray tracing. 2021-07-02 11:56:18 +02:00
kernel_descriptor_from_patchtokens.cpp printf support with ZEBinary 2021-06-21 20:53:58 +02:00
kernel_descriptor_from_patchtokens.h Adding kernel descriptor initialization 2020-02-26 20:02:01 +01:00
kernel_properties.h Partial support for XE_HP_SDV 2021-06-24 18:35:54 +02:00
read_extended_info.cpp Add memory backed buffer allocation for L0 ray tracing. 2021-07-02 11:56:18 +02:00
read_extended_info.h Add memory backed buffer allocation for L0 ray tracing. 2021-07-02 11:56:18 +02:00