285 lines
14 KiB
C++
285 lines
14 KiB
C++
/*
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* Copyright (c) 2017 - 2018, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "runtime/command_stream/aub_command_stream_receiver_hw.h"
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#include "runtime/helpers/hw_info.h"
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#include "runtime/memory_manager/memory_manager.h"
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#include "runtime/os_interface/debug_settings_manager.h"
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#include "test.h"
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#include "unit_tests/fixtures/device_fixture.h"
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#include "unit_tests/helpers/debug_manager_state_restore.h"
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using OCLRT::AUBCommandStreamReceiver;
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using OCLRT::AUBCommandStreamReceiverHw;
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using OCLRT::BatchBuffer;
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using OCLRT::CommandStreamReceiver;
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using OCLRT::GraphicsAllocation;
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using OCLRT::ResidencyContainer;
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using OCLRT::HardwareInfo;
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using OCLRT::LinearStream;
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using OCLRT::MemoryManager;
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using OCLRT::ObjectNotResident;
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using OCLRT::platformDevices;
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using OCLRT::DebugManager;
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typedef Test<DeviceFixture> AubCommandStreamReceiverTests;
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template <typename GfxFamily>
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struct MockAubCsr : public AUBCommandStreamReceiverHw<GfxFamily> {
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MockAubCsr(const HardwareInfo &hwInfoIn) : AUBCommandStreamReceiverHw<GfxFamily>(hwInfoIn){};
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CommandStreamReceiver::DispatchMode peekDispatchMode() {
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return this->dispatchMode;
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}
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};
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TEST_F(AubCommandStreamReceiverTests, givenAubCommandStreamReceiverWhenItIsCreatedWithWrongGfxCoreFamilyThenNullPointerShouldBeReturned) {
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HardwareInfo hwInfo = *platformDevices[0];
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GFXCORE_FAMILY family = hwInfo.pPlatform->eRenderCoreFamily;
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const_cast<PLATFORM *>(hwInfo.pPlatform)->eRenderCoreFamily = GFXCORE_FAMILY_FORCE_ULONG; // wrong gfx core family
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CommandStreamReceiver *aubCsr = AUBCommandStreamReceiver::create(hwInfo, "");
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EXPECT_EQ(nullptr, aubCsr);
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const_cast<PLATFORM *>(hwInfo.pPlatform)->eRenderCoreFamily = family;
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenAubCsrWhenItIsCreatedWithDefaultSettingsThenItHasBatchedDispatchModeEnabled) {
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DebugManager.flags.CsrDispatchMode.set(0);
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std::unique_ptr<MockAubCsr<FamilyType>> aubCsr(new MockAubCsr<FamilyType>(*platformDevices[0]));
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EXPECT_EQ(CommandStreamReceiver::DispatchMode::BatchedDispatch, aubCsr->peekDispatchMode());
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenAubCsrWhenItIsCreatedWithDebugSettingsThenItHasProperDispatchModeEnabled) {
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DebugManagerStateRestore stateRestore;
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DebugManager.flags.CsrDispatchMode.set(CommandStreamReceiver::DispatchMode::ImmediateDispatch);
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std::unique_ptr<MockAubCsr<FamilyType>> aubCsr(new MockAubCsr<FamilyType>(*platformDevices[0]));
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EXPECT_EQ(CommandStreamReceiver::DispatchMode::ImmediateDispatch, aubCsr->peekDispatchMode());
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenAubCommandStreamReceiverWhenItIsCreatedThenMemoryManagerIsNotNull) {
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HardwareInfo hwInfo;
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(hwInfo));
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std::unique_ptr<MemoryManager> memoryManager(aubCsr->createMemoryManager(false));
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EXPECT_NE(nullptr, memoryManager.get());
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aubCsr->setMemoryManager(nullptr);
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenGraphicsAllocationWhenMakeResidentCalledMultipleTimesAffectsResidencyOnce) {
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]));
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std::unique_ptr<MemoryManager> memoryManager(aubCsr->createMemoryManager(false));
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auto gfxAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t), false, false);
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// First makeResident marks the allocation resident
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aubCsr->makeResident(*gfxAllocation);
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EXPECT_NE(ObjectNotResident, gfxAllocation->residencyTaskCount);
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EXPECT_EQ((int)aubCsr->peekTaskCount(), gfxAllocation->residencyTaskCount);
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EXPECT_EQ(1u, memoryManager->getResidencyAllocations().size());
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// Second makeResident should have no impact
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aubCsr->makeResident(*gfxAllocation);
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EXPECT_NE(ObjectNotResident, gfxAllocation->residencyTaskCount);
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EXPECT_EQ((int)aubCsr->peekTaskCount(), gfxAllocation->residencyTaskCount);
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EXPECT_EQ(1u, memoryManager->getResidencyAllocations().size());
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// First makeNonResident marks the allocation as nonresident
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aubCsr->makeNonResident(*gfxAllocation);
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EXPECT_EQ(ObjectNotResident, gfxAllocation->residencyTaskCount);
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EXPECT_EQ(1u, memoryManager->getEvictionAllocations().size());
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// Second makeNonResident should have no impact
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aubCsr->makeNonResident(*gfxAllocation);
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EXPECT_EQ(ObjectNotResident, gfxAllocation->residencyTaskCount);
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EXPECT_EQ(1u, memoryManager->getEvictionAllocations().size());
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memoryManager->freeGraphicsMemoryImpl(gfxAllocation);
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aubCsr->setMemoryManager(nullptr);
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}
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HWTEST_F(AubCommandStreamReceiverTests, flushShouldLeaveProperRingTailAlignment) {
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auto aubCsr = new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]);
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auto memoryManager = aubCsr->createMemoryManager(false);
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GraphicsAllocation *commandBuffer = memoryManager->allocateGraphicsMemory(4096, 4096);
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ASSERT_NE(nullptr, commandBuffer);
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LinearStream cs(commandBuffer);
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auto engineType = OCLRT::ENGINE_RCS;
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auto ringTailAlignment = sizeof(uint64_t);
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BatchBuffer batchBuffer{cs.getGraphicsAllocation(), 0, false, false, cs.getUsed(), &cs};
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// First flush typically includes a preamble and chain to command buffer
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aubCsr->overrideDispatchPolicy(CommandStreamReceiver::DispatchMode::ImmediateDispatch);
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aubCsr->flush(batchBuffer, engineType, nullptr);
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EXPECT_EQ(0ull, aubCsr->engineInfoTable[engineType].tailRingBuffer % ringTailAlignment);
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// Second flush should just submit command buffer
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cs.getSpace(sizeof(uint64_t));
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aubCsr->flush(batchBuffer, engineType, nullptr);
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EXPECT_EQ(0ull, aubCsr->engineInfoTable[engineType].tailRingBuffer % ringTailAlignment);
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memoryManager->freeGraphicsMemory(commandBuffer);
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delete aubCsr;
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delete memoryManager;
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}
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HWTEST_F(AubCommandStreamReceiverTests, flushShouldCallMakeResidentOnCommandBufferAllocation) {
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]));
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std::unique_ptr<MemoryManager> memoryManager(aubCsr->createMemoryManager(false));
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GraphicsAllocation *commandBuffer = memoryManager->allocateGraphicsMemory(4096, 4096);
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ASSERT_NE(nullptr, commandBuffer);
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LinearStream cs(commandBuffer);
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BatchBuffer batchBuffer{cs.getGraphicsAllocation(), 0, false, false, cs.getUsed(), &cs};
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auto engineType = OCLRT::ENGINE_RCS;
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EXPECT_EQ(ObjectNotResident, commandBuffer->residencyTaskCount);
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aubCsr->overrideDispatchPolicy(CommandStreamReceiver::DispatchMode::ImmediateDispatch);
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aubCsr->flush(batchBuffer, engineType, nullptr);
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EXPECT_NE(ObjectNotResident, commandBuffer->residencyTaskCount);
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EXPECT_EQ((int)aubCsr->peekTaskCount(), commandBuffer->residencyTaskCount);
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aubCsr->makeSurfacePackNonResident(nullptr);
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EXPECT_EQ(ObjectNotResident, commandBuffer->residencyTaskCount);
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memoryManager->freeGraphicsMemoryImpl(commandBuffer);
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aubCsr->setMemoryManager(nullptr);
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}
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HWTEST_F(AubCommandStreamReceiverTests, flushShouldCallMakeResidentOnResidencyAllocations) {
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]));
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std::unique_ptr<MemoryManager> memoryManager(aubCsr->createMemoryManager(false));
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auto gfxAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t), false, false);
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GraphicsAllocation *commandBuffer = memoryManager->allocateGraphicsMemory(4096, 4096);
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ASSERT_NE(nullptr, commandBuffer);
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LinearStream cs(commandBuffer);
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BatchBuffer batchBuffer{cs.getGraphicsAllocation(), 0, false, false, cs.getUsed(), &cs};
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auto engineType = OCLRT::ENGINE_RCS;
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ResidencyContainer allocationsForResidency = {gfxAllocation};
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EXPECT_EQ(ObjectNotResident, gfxAllocation->residencyTaskCount);
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EXPECT_EQ(ObjectNotResident, commandBuffer->residencyTaskCount);
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aubCsr->overrideDispatchPolicy(CommandStreamReceiver::DispatchMode::BatchedDispatch);
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aubCsr->flush(batchBuffer, engineType, &allocationsForResidency);
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EXPECT_NE(ObjectNotResident, gfxAllocation->residencyTaskCount);
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EXPECT_EQ((int)aubCsr->peekTaskCount(), gfxAllocation->residencyTaskCount);
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EXPECT_NE(ObjectNotResident, commandBuffer->residencyTaskCount);
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EXPECT_EQ((int)aubCsr->peekTaskCount(), commandBuffer->residencyTaskCount);
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aubCsr->makeSurfacePackNonResident(&allocationsForResidency);
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EXPECT_EQ(ObjectNotResident, gfxAllocation->residencyTaskCount);
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EXPECT_EQ(ObjectNotResident, commandBuffer->residencyTaskCount);
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memoryManager->freeGraphicsMemory(commandBuffer);
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memoryManager->freeGraphicsMemoryImpl(gfxAllocation);
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aubCsr->setMemoryManager(nullptr);
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenAubCommandStreamReceiverWhenGraphicsAllocationIsCreatedThenItDoesntHaveTypeNonAubWritable) {
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]));
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std::unique_ptr<MemoryManager> memoryManager(aubCsr->createMemoryManager(false));
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auto gfxAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t), false, false);
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EXPECT_FALSE(!!(gfxAllocation->getAllocationType() & GraphicsAllocation::ALLOCATION_TYPE_NON_AUB_WRITABLE));
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memoryManager->freeGraphicsMemoryImpl(gfxAllocation);
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aubCsr->setMemoryManager(nullptr);
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenAubCommandStreamReceiverWhenProcessResidencyIsCalledOnDefaultAllocationThenAllocationTypeShouldNotBeMadeNonAubWritable) {
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]));
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std::unique_ptr<MemoryManager> memoryManager(aubCsr->createMemoryManager(false));
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auto gfxDefaultAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t), false, false);
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ResidencyContainer allocationsForResidency = {gfxDefaultAllocation};
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aubCsr->processResidency(&allocationsForResidency);
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EXPECT_FALSE(!!(gfxDefaultAllocation->getAllocationType() & GraphicsAllocation::ALLOCATION_TYPE_NON_AUB_WRITABLE));
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memoryManager->freeGraphicsMemoryImpl(gfxDefaultAllocation);
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aubCsr->setMemoryManager(nullptr);
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenAubCommandStreamReceiverWhenProcessResidencyIsCalledOnBufferAndImageAllocationsThenAllocationsTypesShouldBeMadeNonAubWritable) {
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]));
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std::unique_ptr<MemoryManager> memoryManager(aubCsr->createMemoryManager(false));
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auto gfxBufferAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t), false, false);
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gfxBufferAllocation->setAllocationType(GraphicsAllocation::ALLOCATION_TYPE_BUFFER);
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auto gfxImageAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t), false, false);
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gfxImageAllocation->setAllocationType(GraphicsAllocation::ALLOCATION_TYPE_IMAGE);
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ResidencyContainer allocationsForResidency = {gfxBufferAllocation, gfxImageAllocation};
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aubCsr->processResidency(&allocationsForResidency);
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EXPECT_TRUE(!!(gfxBufferAllocation->getAllocationType() & GraphicsAllocation::ALLOCATION_TYPE_NON_AUB_WRITABLE));
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EXPECT_TRUE(!!(gfxImageAllocation->getAllocationType() & GraphicsAllocation::ALLOCATION_TYPE_NON_AUB_WRITABLE));
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memoryManager->freeGraphicsMemoryImpl(gfxBufferAllocation);
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memoryManager->freeGraphicsMemoryImpl(gfxImageAllocation);
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aubCsr->setMemoryManager(nullptr);
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenAubCommandStreamReceiverWhenGraphicsAllocationTypeIsntNonAubWritableThenWriteMemoryIsAllowed) {
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]));
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std::unique_ptr<MemoryManager> memoryManager(aubCsr->createMemoryManager(false));
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auto gfxAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t), false, false);
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EXPECT_TRUE(aubCsr->writeMemory(*gfxAllocation));
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memoryManager->freeGraphicsMemoryImpl(gfxAllocation);
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aubCsr->setMemoryManager(nullptr);
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenAubCommandStreamReceiverWhenGraphicsAllocationTypeIsNonAubWritableThenWriteMemoryIsNotAllowed) {
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]));
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std::unique_ptr<MemoryManager> memoryManager(aubCsr->createMemoryManager(false));
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auto gfxAllocation = memoryManager->allocateGraphicsMemory(sizeof(uint32_t), sizeof(uint32_t), false, false);
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gfxAllocation->setAllocationType(GraphicsAllocation::ALLOCATION_TYPE_NON_AUB_WRITABLE);
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EXPECT_FALSE(aubCsr->writeMemory(*gfxAllocation));
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memoryManager->freeGraphicsMemoryImpl(gfxAllocation);
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aubCsr->setMemoryManager(nullptr);
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}
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HWTEST_F(AubCommandStreamReceiverTests, givenAubCommandStreamReceiverWhenGraphicsAllocationSizeIsZeroThenWriteMemoryIsNotAllowed) {
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std::unique_ptr<AUBCommandStreamReceiverHw<FamilyType>> aubCsr(new AUBCommandStreamReceiverHw<FamilyType>(*platformDevices[0]));
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auto gfxAllocation = GraphicsAllocation((void *)0x1234, 0);
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EXPECT_FALSE(aubCsr->writeMemory(gfxAllocation));
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}
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