145 lines
6.6 KiB
C++
145 lines
6.6 KiB
C++
/*
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* Copyright (C) 2018-2019 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "runtime/memory_manager/host_ptr_defines.h"
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#include "runtime/os_interface/windows/wddm/wddm.h"
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#include "runtime/os_interface/windows/wddm_residency_allocations_container.h"
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#include "runtime/os_interface/windows/windows_defs.h"
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#include "unit_tests/mocks/wddm_mock_helpers.h"
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#include "gmock/gmock.h"
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#include <set>
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#include <vector>
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namespace NEO {
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class GraphicsAllocation;
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class WddmMock : public Wddm {
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public:
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using Wddm::adapter;
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using Wddm::currentPagingFenceValue;
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using Wddm::dedicatedVideoMemory;
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using Wddm::device;
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using Wddm::featureTable;
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using Wddm::gdi;
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using Wddm::getSystemInfo;
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using Wddm::gmmMemory;
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using Wddm::mapGpuVirtualAddress;
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using Wddm::pagingFenceAddress;
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using Wddm::pagingQueue;
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using Wddm::temporaryResources;
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using Wddm::wddmInterface;
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WddmMock();
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~WddmMock();
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bool makeResident(const D3DKMT_HANDLE *handles, uint32_t count, bool cantTrimFurther, uint64_t *numberOfBytesToTrim) override;
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bool evict(const D3DKMT_HANDLE *handles, uint32_t num, uint64_t &sizeToTrim) override;
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bool mapGpuVirtualAddress(Gmm *gmm, D3DKMT_HANDLE handle, D3DGPU_VIRTUAL_ADDRESS minimumAddress, D3DGPU_VIRTUAL_ADDRESS maximumAddress, D3DGPU_VIRTUAL_ADDRESS preferredAddress, D3DGPU_VIRTUAL_ADDRESS &gpuPtr) override;
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bool mapGpuVirtualAddress(WddmAllocation *allocation);
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bool freeGpuVirtualAddress(D3DGPU_VIRTUAL_ADDRESS &gpuPtr, uint64_t size) override;
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NTSTATUS createAllocation(const void *alignedCpuPtr, const Gmm *gmm, D3DKMT_HANDLE &outHandle) override;
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bool createAllocation64k(const Gmm *gmm, D3DKMT_HANDLE &outHandle) override;
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bool destroyAllocations(const D3DKMT_HANDLE *handles, uint32_t allocationCount, D3DKMT_HANDLE resourceHandle) override;
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NTSTATUS createAllocation(WddmAllocation *wddmAllocation);
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bool createAllocation64k(WddmAllocation *wddmAllocation);
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bool destroyAllocation(WddmAllocation *alloc, OsContextWin *osContext);
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bool openSharedHandle(D3DKMT_HANDLE handle, WddmAllocation *alloc) override;
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bool createContext(OsContextWin &osContext) override;
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void applyAdditionalContextFlags(CREATECONTEXT_PVTDATA &privateData, OsContextWin &osContext) override;
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bool destroyContext(D3DKMT_HANDLE context) override;
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bool queryAdapterInfo() override;
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bool submit(uint64_t commandBuffer, size_t size, void *commandHeader, OsContextWin &osContext) override;
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bool waitOnGPU(D3DKMT_HANDLE context) override;
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void *lockResource(const D3DKMT_HANDLE &handle, bool applyMakeResidentPriorToLock) override;
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void unlockResource(const D3DKMT_HANDLE &handle) override;
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void kmDafLock(D3DKMT_HANDLE handle) override;
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bool isKmDafEnabled() const override;
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void setKmDafEnabled(bool state);
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void setHwContextId(unsigned long hwContextId);
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bool openAdapter() override;
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void setHeap32(uint64_t base, uint64_t size);
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GMM_GFX_PARTITIONING *getGfxPartitionPtr();
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bool waitFromCpu(uint64_t lastFenceValue, const MonitoredFence &monitoredFence) override;
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void *virtualAlloc(void *inPtr, size_t size, unsigned long flags, unsigned long type) override;
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int virtualFree(void *ptr, size_t size, unsigned long flags) override;
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void releaseReservedAddress(void *reservedAddress) override;
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VOID *registerTrimCallback(PFND3DKMT_TRIMNOTIFICATIONCALLBACK callback, WddmResidencyController &residencyController) override;
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D3DGPU_VIRTUAL_ADDRESS reserveGpuVirtualAddress(D3DGPU_VIRTUAL_ADDRESS minimumAddress, D3DGPU_VIRTUAL_ADDRESS maximumAddress, D3DGPU_SIZE_T size) override;
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bool reserveValidAddressRange(size_t size, void *&reservedMem);
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PLATFORM *getGfxPlatform() { return gfxPlatform.get(); }
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uint64_t *getPagingFenceAddress() override;
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bool configureDeviceAddressSpace() {
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configureDeviceAddressSpaceResult.called++;
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//create context cant be called before configureDeviceAddressSpace
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if (createContextResult.called > 0) {
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return configureDeviceAddressSpaceResult.success = false;
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} else {
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return configureDeviceAddressSpaceResult.success = Wddm::configureDeviceAddressSpace();
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}
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}
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WddmMockHelpers::MakeResidentCall makeResidentResult;
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WddmMockHelpers::CallResult makeNonResidentResult;
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WddmMockHelpers::CallResult mapGpuVirtualAddressResult;
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WddmMockHelpers::FreeGpuVirtualAddressCall freeGpuVirtualAddressResult;
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WddmMockHelpers::CallResult createAllocationResult;
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WddmMockHelpers::CallResult destroyAllocationResult;
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WddmMockHelpers::CallResult destroyContextResult;
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WddmMockHelpers::CallResult queryAdapterInfoResult;
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WddmMockHelpers::CallResult submitResult;
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WddmMockHelpers::CallResult waitOnGPUResult;
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WddmMockHelpers::CallResult configureDeviceAddressSpaceResult;
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WddmMockHelpers::CallResult createContextResult;
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WddmMockHelpers::CallResult applyAdditionalContextFlagsResult;
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WddmMockHelpers::CallResult lockResult;
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WddmMockHelpers::CallResult unlockResult;
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WddmMockHelpers::KmDafLockCall kmDafLockResult;
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WddmMockHelpers::WaitFromCpuResult waitFromCpuResult;
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WddmMockHelpers::CallResult releaseReservedAddressResult;
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WddmMockHelpers::CallResult reserveValidAddressRangeResult;
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WddmMockHelpers::CallResult registerTrimCallbackResult;
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WddmMockHelpers::CallResult getPagingFenceAddressResult;
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WddmMockHelpers::CallResult reserveGpuVirtualAddressResult;
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NTSTATUS createAllocationStatus;
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bool mapGpuVaStatus;
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bool callBaseDestroyAllocations = true;
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bool failOpenSharedHandle = false;
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bool callBaseMapGpuVa = true;
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std::set<void *> reservedAddresses;
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uintptr_t virtualAllocAddress = NEO::windowsMinAddress;
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bool kmDafEnabled = false;
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uint64_t mockPagingFence = 0u;
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};
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struct GmockWddm : WddmMock {
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GmockWddm() {
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virtualAllocAddress = NEO::windowsMinAddress;
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}
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~GmockWddm() = default;
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bool virtualFreeWrapper(void *ptr, size_t size, uint32_t flags) {
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return true;
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}
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void *virtualAllocWrapper(void *inPtr, size_t size, uint32_t flags, uint32_t type);
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uintptr_t virtualAllocAddress;
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MOCK_METHOD4(makeResident, bool(const D3DKMT_HANDLE *handles, uint32_t count, bool cantTrimFurther, uint64_t *numberOfBytesToTrim));
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MOCK_METHOD3(evict, bool(const D3DKMT_HANDLE *handles, uint32_t num, uint64_t &sizeToTrim));
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MOCK_METHOD1(createAllocationsAndMapGpuVa, NTSTATUS(OsHandleStorage &osHandles));
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NTSTATUS baseCreateAllocationAndMapGpuVa(OsHandleStorage &osHandles) {
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return Wddm::createAllocationsAndMapGpuVa(osHandles);
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}
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};
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} // namespace NEO
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