compute-runtime/runtime/builtin_kernels_simulation/scheduler_simulation.inl

113 lines
4.9 KiB
C++

/*
* Copyright (c) 2017, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "runtime/memory_manager/graphics_allocation.h"
#include "runtime/builtin_kernels_simulation/scheduler_simulation.h"
#include <cstdint>
#include <mutex>
#include <thread>
using namespace std;
using namespace OCLRT;
namespace BuiltinKernelsSimulation {
template <typename GfxFamily>
void SchedulerSimulation<GfxFamily>::cleanSchedulerSimulation() {
threadIDToLocalIDmap.clear();
delete pGlobalBarrier;
}
template <typename GfxFamily>
void SchedulerSimulation<GfxFamily>::initializeSchedulerSimulation(GraphicsAllocation *queue,
GraphicsAllocation *commandsStack,
GraphicsAllocation *eventsPool,
GraphicsAllocation *secondaryBatchBuffer,
GraphicsAllocation *dsh,
GraphicsAllocation *reflectionSurface,
GraphicsAllocation *queueStorageBuffer,
GraphicsAllocation *ssh,
GraphicsAllocation *debugQueue) {
localSize[0] = NUM_OF_THREADS;
localSize[1] = 1;
localSize[2] = 1;
threadIDToLocalIDmap.clear();
pGlobalBarrier = new SynchronizationBarrier(NUM_OF_THREADS);
// Spawn Thread ID == 0 on main thread
for (uint32_t i = 1; i < NUM_OF_THREADS; i++) {
threads[i] = std::thread(startScheduler, i, queue, commandsStack, eventsPool, secondaryBatchBuffer, dsh, reflectionSurface, queueStorageBuffer, ssh, debugQueue);
}
conditionReady = true;
}
template <typename GfxFamily>
void SchedulerSimulation<GfxFamily>::runSchedulerSimulation(GraphicsAllocation *queue,
GraphicsAllocation *commandsStack,
GraphicsAllocation *eventsPool,
GraphicsAllocation *secondaryBatchBuffer,
GraphicsAllocation *dsh,
GraphicsAllocation *reflectionSurface,
GraphicsAllocation *queueStorageBuffer,
GraphicsAllocation *ssh,
GraphicsAllocation *debugQueue) {
simulationRun = true;
if (enabled) {
initializeSchedulerSimulation(queue,
commandsStack,
eventsPool,
secondaryBatchBuffer,
dsh,
reflectionSurface,
queueStorageBuffer,
ssh,
debugQueue);
// start main thread with LID == 0
startScheduler(0,
queue,
commandsStack,
eventsPool,
secondaryBatchBuffer,
dsh,
reflectionSurface,
queueStorageBuffer,
ssh,
debugQueue);
// Wait for all threads on main thread
if (threadIDToLocalIDmap[std::this_thread::get_id()] == 0) {
for (uint32_t i = 1; i < NUM_OF_THREADS; i++)
threads[i].join();
cleanSchedulerSimulation();
}
}
};
} // namespace BuiltinKernelsSimulation