compute-runtime/unit_tests/scenarios/blocked_enqueue_with_callba...

131 lines
4.0 KiB
C++

/*
* Copyright (C) 2017-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "runtime/event/async_events_handler.h"
#include "runtime/event/user_event.h"
#include "runtime/helpers/options.h"
#include "runtime/platform/platform.h"
#include "test.h"
#include "unit_tests/fixtures/scenario_test_fixture.h"
#include "unit_tests/mocks/mock_command_queue.h"
#include "unit_tests/mocks/mock_kernel.h"
#include "gtest/gtest.h"
using namespace NEO;
struct CallbackData {
cl_kernel kernel;
cl_command_queue queue;
bool callbackCalled = false;
UserEvent *signalCallbackDoneEvent = nullptr;
};
void CL_CALLBACK callback(cl_event event, cl_int status, void *data) {
CallbackData *callbackData = (CallbackData *)data;
size_t offset[] = {0, 0, 0};
size_t gws[] = {1, 1, 1};
clEnqueueNDRangeKernel(callbackData->queue, callbackData->kernel, 1, offset, gws, nullptr, 0, nullptr, nullptr);
clFinish(callbackData->queue);
callbackData->callbackCalled = true;
if (callbackData->signalCallbackDoneEvent) {
cl_event callbackEvent = callbackData->signalCallbackDoneEvent;
clSetUserEventStatus(callbackEvent, CL_COMPLETE);
// No need to reatin and release this synchronization event
//clReleaseEvent(callbackEvent);
}
}
TEST_F(ScenarioTest, givenAsyncHandlerDisabledAndUserEventBlockingEnqueueAndOutputEventWithCallbackWhenUserEventIsSetCompleteThanCallbackIsExecuted) {
DebugManager.flags.EnableAsyncEventsHandler.set(false);
cl_command_queue clCommandQ = nullptr;
cl_queue_properties properties = 0;
cl_kernel clKernel = kernel;
size_t offset[] = {0, 0, 0};
size_t gws[] = {1, 1, 1};
cl_int retVal = CL_SUCCESS;
cl_int success = CL_SUCCESS;
UserEvent *userEvent = new UserEvent(context);
cl_event eventBlocking = userEvent;
cl_event eventOut = nullptr;
clCommandQ = clCreateCommandQueue(context, devices[0], properties, &retVal);
retVal = clEnqueueNDRangeKernel(clCommandQ, clKernel, 1, offset, gws, nullptr, 1, &eventBlocking, &eventOut);
EXPECT_EQ(success, retVal);
ASSERT_NE(nullptr, eventOut);
CallbackData data;
data.kernel = clKernel;
data.queue = clCommandQ;
data.callbackCalled = false;
clSetEventCallback(eventOut, CL_COMPLETE, callback, &data);
EXPECT_FALSE(data.callbackCalled);
clSetUserEventStatus(eventBlocking, CL_COMPLETE);
userEvent->release();
clWaitForEvents(1, &eventOut);
EXPECT_TRUE(data.callbackCalled);
clReleaseEvent(eventOut);
clReleaseCommandQueue(clCommandQ);
}
TEST_F(ScenarioTest, givenAsyncHandlerEnabledAndUserEventBlockingEnqueueAndOutputEventWithCallbackWhenUserEventIsSetCompleteThanCallbackIsExecuted) {
DebugManager.flags.EnableAsyncEventsHandler.set(true);
cl_command_queue clCommandQ = nullptr;
cl_queue_properties properties = 0;
cl_kernel clKernel = kernel;
size_t offset[] = {0, 0, 0};
size_t gws[] = {1, 1, 1};
cl_int retVal = CL_SUCCESS;
cl_int success = CL_SUCCESS;
UserEvent *userEvent = new UserEvent(context);
cl_event eventBlocking = userEvent;
cl_event eventOut = nullptr;
clCommandQ = clCreateCommandQueue(context, devices[0], properties, &retVal);
retVal = clEnqueueNDRangeKernel(clCommandQ, clKernel, 1, offset, gws, nullptr, 1, &eventBlocking, &eventOut);
EXPECT_EQ(success, retVal);
ASSERT_NE(nullptr, eventOut);
CallbackData data;
data.kernel = clKernel;
data.queue = clCommandQ;
data.callbackCalled = false;
data.signalCallbackDoneEvent = new UserEvent(context);
cl_event callbackEvent = data.signalCallbackDoneEvent;
clSetEventCallback(eventOut, CL_COMPLETE, callback, &data);
EXPECT_FALSE(data.callbackCalled);
clSetUserEventStatus(eventBlocking, CL_COMPLETE);
userEvent->release();
clWaitForEvents(1, &eventOut);
clWaitForEvents(1, &callbackEvent);
EXPECT_TRUE(data.callbackCalled);
data.signalCallbackDoneEvent->release();
clReleaseEvent(eventOut);
clReleaseCommandQueue(clCommandQ);
platform()->getAsyncEventsHandler()->closeThread();
}