compute-runtime/runtime/helpers/basic_math.h

169 lines
4.6 KiB
C++

/*
* Copyright (c) 2017, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "runtime/helpers/debug_helpers.h"
#include "runtime/utilities/vec.h"
#include <cstdint>
#include <cmath>
#include <algorithm>
#include <stdio.h>
#define KB 1024uLL
#define MB (KB * KB)
#define GB (KB * MB)
namespace OCLRT {
namespace Math {
inline uint32_t nextPowerOfTwo(uint32_t value) {
--value;
value |= value >> 1;
value |= value >> 2;
value |= value >> 4;
value |= value >> 8;
value |= value >> 16;
++value;
return value;
}
inline uint32_t prevPowerOfTwo(uint32_t value) {
value |= value >> 1;
value |= value >> 2;
value |= value >> 4;
value |= value >> 8;
value |= value >> 16;
return (value - (value >> 1));
}
inline uint32_t getMinLsbSet(uint32_t value) {
static const int multiplyDeBruijnBitPosition[32] = {
0, 1, 28, 2, 29, 14, 24, 3, 30, 22, 20, 15, 25, 17, 4, 8,
31, 27, 13, 23, 21, 19, 16, 7, 26, 12, 18, 6, 11, 5, 10, 9};
auto invert = -static_cast<int64_t>(value);
value &= static_cast<uint32_t>(invert);
return multiplyDeBruijnBitPosition[static_cast<uint32_t>(value * 0x077CB531U) >> 27];
}
inline uint32_t log2(uint32_t value) {
uint32_t exponent = 0u;
uint32_t startVal = value;
if (value == 0) {
return 32;
}
startVal >>= 1;
startVal &= 0x7fffffffu;
while ((startVal & 0xffffffffu) && (exponent < 32)) {
exponent = exponent + 1;
startVal >>= 1;
startVal &= 0x7fffffffu;
}
return exponent;
}
inline uint64_t log2(uint64_t value) {
uint64_t exponent = 0;
uint64_t startVal = value;
if (value == 0) {
return 64;
}
startVal >>= 1;
startVal &= 0x7fffffffffffffff;
while ((startVal & 0xffffffffffffffff) && (exponent < 64)) {
exponent = exponent + 1;
startVal >>= 1;
startVal &= 0x7fffffffffffffff;
}
return exponent;
}
union FloatConversion {
uint32_t u;
float f;
};
// clang-format off
static const FloatConversion PosInfinity = {0x7f800000};
static const FloatConversion NegInfinity = {0xff800000};
static const FloatConversion Nan = {0x7fc00000};
// clang-format on
inline uint16_t float2Half(float f) {
FloatConversion u;
u.f = f;
uint32_t fsign = (u.u >> 16) & 0x8000;
float x = std::fabs(f);
//Nan
if (x != x) {
u.u >>= (24 - 11);
u.u &= 0x7fff;
u.u |= 0x0200; //silence the NaN
return u.u | fsign;
}
// overflow
if (x >= std::ldexp(1.0f, 16)) {
if (x == PosInfinity.f)
return 0x7c00 | fsign;
return 0x7bff | fsign;
}
// underflow
if (x < std::ldexp(1.0f, -24))
return fsign; // The halfway case can return 0x0001 or 0. 0 is even.
// half denormal
if (x < std::ldexp(1.0f, -14)) {
x *= std::ldexp(1.0f, 24);
return (uint16_t)((int)x | fsign);
}
u.u &= 0xFFFFE000U;
u.u -= 0x38000000U;
return (u.u >> (24 - 11)) | fsign;
}
inline bool isDivisableByPowerOfTwoDivisor(uint32_t number, uint32_t divisor) {
DEBUG_BREAK_IF((divisor & (divisor - 1)) != 0);
uint32_t mask = 0xffffffff;
mask = mask - (divisor - 1);
if ((number & mask) == number)
return true;
else
return false;
}
inline size_t computeTotalElementsCount(const Vec3<size_t> &inputVector) {
size_t minElementCount = 1;
auto xDim = std::max(minElementCount, inputVector.x);
auto yDim = std::max(minElementCount, inputVector.y);
auto zDim = std::max(minElementCount, inputVector.z);
return xDim * yDim * zDim;
}
} // namespace Math
} // namespace OCLRT