47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright (C) 2020-2022 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "shared/source/direct_submission/direct_submission_hw.h"
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namespace NEO {
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template <typename GfxFamily, typename Dispatcher>
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class DrmDirectSubmission : public DirectSubmissionHw<GfxFamily, Dispatcher> {
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public:
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using DirectSubmissionHw<GfxFamily, Dispatcher>::ringCommandStream;
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using DirectSubmissionHw<GfxFamily, Dispatcher>::switchRingBuffersAllocations;
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DrmDirectSubmission(const DirectSubmissionInputParams &inputParams);
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~DrmDirectSubmission() override;
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uint32_t *getCompletionValuePointer() override;
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protected:
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bool allocateOsResources() override;
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bool submit(uint64_t gpuAddress, size_t size) override;
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bool handleResidency() override;
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bool isNewResourceHandleNeeded();
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void handleNewResourcesSubmission() override;
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size_t getSizeNewResourceHandler() override;
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void handleStopRingBuffer() override;
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void handleSwitchRingBuffers() override;
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uint64_t updateTagValue() override;
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void getTagAddressValue(TagData &tagData) override;
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bool isCompleted(uint32_t ringBufferIndex) override;
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bool isCompletionFenceSupported();
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MOCKABLE_VIRTUAL void wait(uint32_t taskCountToWait);
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TagData currentTagData{};
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volatile uint32_t *tagAddress;
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uint32_t completionFenceValue{};
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};
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} // namespace NEO
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