compute-runtime/unit_tests/fixtures/d3d_test_fixture.h

196 lines
9.5 KiB
C++

/*
* Copyright (C) 2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "core/unit_tests/helpers/debug_manager_state_restore.h"
#include "test.h"
#include "unit_tests/fixtures/platform_fixture.h"
#include "unit_tests/mocks/mock_command_queue.h"
#include "unit_tests/mocks/mock_context.h"
#include "unit_tests/mocks/mock_d3d_objects.h"
#include "unit_tests/mocks/mock_gmm.h"
namespace NEO {
template <>
uint32_t MockD3DSharingFunctions<D3DTypesHelper::D3D10>::getDxgiDescCalled = 0;
template <>
uint32_t MockD3DSharingFunctions<D3DTypesHelper::D3D11>::getDxgiDescCalled = 0;
template <>
DXGI_ADAPTER_DESC MockD3DSharingFunctions<D3DTypesHelper::D3D10>::mockDxgiDesc = {{0}};
template <>
DXGI_ADAPTER_DESC MockD3DSharingFunctions<D3DTypesHelper::D3D11>::mockDxgiDesc = {{0}};
template <>
IDXGIAdapter *MockD3DSharingFunctions<D3DTypesHelper::D3D10>::getDxgiDescAdapterRequested = nullptr;
template <>
IDXGIAdapter *MockD3DSharingFunctions<D3DTypesHelper::D3D11>::getDxgiDescAdapterRequested = nullptr;
template <typename T>
class D3DTests : public PlatformFixture, public ::testing::Test {
public:
typedef typename T::D3DDevice D3DDevice;
typedef typename T::D3DQuery D3DQuery;
typedef typename T::D3DQueryDesc D3DQueryDesc;
typedef typename T::D3DResource D3DResource;
typedef typename T::D3DBufferDesc D3DBufferDesc;
typedef typename T::D3DBufferObj D3DBufferObj;
typedef typename T::D3DTexture2dDesc D3DTexture2dDesc;
typedef typename T::D3DTexture3dDesc D3DTexture3dDesc;
typedef typename T::D3DTexture2d D3DTexture2d;
typedef typename T::D3DTexture3d D3DTexture3d;
class MockMM : public OsAgnosticMemoryManager {
public:
using OsAgnosticMemoryManager::OsAgnosticMemoryManager;
GraphicsAllocation *createGraphicsAllocationFromSharedHandle(osHandle handle, const AllocationProperties &properties, bool requireSpecificBitness) override {
auto alloc = OsAgnosticMemoryManager::createGraphicsAllocationFromSharedHandle(handle, properties, requireSpecificBitness);
alloc->setDefaultGmm(forceGmm);
gmmOwnershipPassed = true;
return alloc;
}
GraphicsAllocation *createGraphicsAllocationFromNTHandle(void *handle) override {
AllocationProperties properties(0, GraphicsAllocation::AllocationType::INTERNAL_HOST_MEMORY);
auto alloc = OsAgnosticMemoryManager::createGraphicsAllocationFromSharedHandle((osHandle)((UINT_PTR)handle), properties, false);
alloc->setDefaultGmm(forceGmm);
gmmOwnershipPassed = true;
return alloc;
}
bool mapAuxGpuVA(GraphicsAllocation *graphicsAllocation) override {
mapAuxGpuVACalled++;
return mapAuxGpuVaRetValue;
}
Gmm *forceGmm = nullptr;
bool gmmOwnershipPassed = false;
uint32_t mapAuxGpuVACalled = 0u;
bool mapAuxGpuVaRetValue = true;
};
void setupMockGmm() {
cl_image_desc imgDesc = {};
imgDesc.image_height = 4;
imgDesc.image_width = 4;
imgDesc.image_depth = 1;
imgDesc.image_type = CL_MEM_OBJECT_IMAGE2D;
auto imgInfo = MockGmm::initImgInfo(imgDesc, 0, nullptr);
gmm = MockGmm::queryImgParams(imgInfo).release();
mockGmmResInfo = reinterpret_cast<NiceMock<MockGmmResourceInfo> *>(gmm->gmmResourceInfo.get());
mockMM->forceGmm = gmm;
}
void SetUp() override {
dbgRestore = new DebugManagerStateRestore();
PlatformFixture::SetUp();
context = new MockContext(pPlatform->getDevice(0));
context->preferD3dSharedResources = true;
mockMM = std::make_unique<MockMM>(*context->getDevice(0)->getExecutionEnvironment());
mockSharingFcns = new NiceMock<MockD3DSharingFunctions<T>>();
context->setSharingFunctions(mockSharingFcns);
context->memoryManager = mockMM.get();
cmdQ = new MockCommandQueue(context, context->getDevice(0), 0);
DebugManager.injectFcn = &mockSharingFcns->mockGetDxgiDesc;
mockSharingFcns->mockTexture2dDesc.ArraySize = 1;
mockSharingFcns->mockTexture2dDesc.MipLevels = 4;
mockSharingFcns->mockTexture3dDesc.MipLevels = 4;
setupMockGmm();
if (context->getSharing<D3DSharingFunctions<D3DTypesHelper::D3D10>>()) {
ASSERT_EQ(0u, d3dMode);
d3dMode = 10;
}
if (context->getSharing<D3DSharingFunctions<D3DTypesHelper::D3D11>>()) {
ASSERT_EQ(0u, d3dMode);
d3dMode = 11;
}
ASSERT_NE(0u, d3dMode);
}
void TearDown() override {
delete cmdQ;
delete context;
if (!mockMM->gmmOwnershipPassed) {
delete gmm;
}
PlatformFixture::TearDown();
delete dbgRestore;
}
cl_int pickParam(cl_int d3d10, cl_int d3d11) {
if (d3dMode == 10u) {
return d3d10;
}
if (d3dMode == 11u) {
return d3d11;
}
EXPECT_TRUE(false);
return 0;
}
cl_mem createFromD3DBufferApi(cl_context context, cl_mem_flags flags, ID3D10Buffer *resource, cl_int *errcodeRet) {
return clCreateFromD3D10BufferKHR(context, flags, resource, errcodeRet);
}
cl_mem createFromD3DBufferApi(cl_context context, cl_mem_flags flags, ID3D11Buffer *resource, cl_int *errcodeRet) {
return clCreateFromD3D11BufferKHR(context, flags, resource, errcodeRet);
}
cl_mem createFromD3DTexture2DApi(cl_context context, cl_mem_flags flags, ID3D10Texture2D *resource,
UINT subresource, cl_int *errcodeRet) {
return clCreateFromD3D10Texture2DKHR(context, flags, resource, subresource, errcodeRet);
}
cl_mem createFromD3DTexture2DApi(cl_context context, cl_mem_flags flags, ID3D11Texture2D *resource,
UINT subresource, cl_int *errcodeRet) {
return clCreateFromD3D11Texture2DKHR(context, flags, resource, subresource, errcodeRet);
}
cl_mem createFromD3DTexture3DApi(cl_context context, cl_mem_flags flags, ID3D10Texture3D *resource,
UINT subresource, cl_int *errcodeRet) {
return clCreateFromD3D10Texture3DKHR(context, flags, resource, subresource, errcodeRet);
}
cl_mem createFromD3DTexture3DApi(cl_context context, cl_mem_flags flags, ID3D11Texture3D *resource,
UINT subresource, cl_int *errcodeRet) {
return clCreateFromD3D11Texture3DKHR(context, flags, resource, subresource, errcodeRet);
}
cl_int enqueueAcquireD3DObjectsApi(MockD3DSharingFunctions<D3DTypesHelper::D3D10> *mockFcns, cl_command_queue commandQueue, cl_uint numObjects,
const cl_mem *memObjects, cl_uint numEventsInWaitList, const cl_event *eventWaitList, cl_event *event) {
return clEnqueueAcquireD3D10ObjectsKHR(commandQueue, numObjects, memObjects, numEventsInWaitList, eventWaitList, event);
}
cl_int enqueueAcquireD3DObjectsApi(MockD3DSharingFunctions<D3DTypesHelper::D3D11> *mockFcns, cl_command_queue commandQueue, cl_uint numObjects,
const cl_mem *memObjects, cl_uint numEventsInWaitList, const cl_event *eventWaitList, cl_event *event) {
return clEnqueueAcquireD3D11ObjectsKHR(commandQueue, numObjects, memObjects, numEventsInWaitList, eventWaitList, event);
}
cl_int enqueueReleaseD3DObjectsApi(MockD3DSharingFunctions<D3DTypesHelper::D3D10> *mockFcns, cl_command_queue commandQueue, cl_uint numObjects,
const cl_mem *memObjects, cl_uint numEventsInWaitList, const cl_event *eventWaitList, cl_event *event) {
return clEnqueueReleaseD3D10ObjectsKHR(commandQueue, numObjects, memObjects, numEventsInWaitList, eventWaitList, event);
}
cl_int enqueueReleaseD3DObjectsApi(MockD3DSharingFunctions<D3DTypesHelper::D3D11> *mockFcns, cl_command_queue commandQueue, cl_uint numObjects,
const cl_mem *memObjects, cl_uint numEventsInWaitList, const cl_event *eventWaitList, cl_event *event) {
return clEnqueueReleaseD3D11ObjectsKHR(commandQueue, numObjects, memObjects, numEventsInWaitList, eventWaitList, event);
}
cl_int getDeviceIDsFromD3DApi(MockD3DSharingFunctions<D3DTypesHelper::D3D10> *mockFcns, cl_platform_id platform, cl_d3d10_device_source_khr d3dDeviceSource,
void *d3dObject, cl_d3d10_device_set_khr d3dDeviceSet, cl_uint numEntries, cl_device_id *devices, cl_uint *numDevices) {
return clGetDeviceIDsFromD3D10KHR(platform, d3dDeviceSource, d3dObject, d3dDeviceSet, numEntries, devices, numDevices);
}
cl_int getDeviceIDsFromD3DApi(MockD3DSharingFunctions<D3DTypesHelper::D3D11> *mockFcns, cl_platform_id platform, cl_d3d10_device_source_khr d3dDeviceSource,
void *d3dObject, cl_d3d10_device_set_khr d3dDeviceSet, cl_uint numEntries, cl_device_id *devices, cl_uint *numDevices) {
return clGetDeviceIDsFromD3D11KHR(platform, d3dDeviceSource, d3dObject, d3dDeviceSet, numEntries, devices, numDevices);
}
NiceMock<MockD3DSharingFunctions<T>> *mockSharingFcns;
MockContext *context;
MockCommandQueue *cmdQ;
char dummyD3DBuffer;
char dummyD3DBufferStaging;
char dummyD3DTexture;
char dummyD3DTextureStaging;
Gmm *gmm = nullptr;
NiceMock<MockGmmResourceInfo> *mockGmmResInfo = nullptr;
DebugManagerStateRestore *dbgRestore;
std::unique_ptr<MockMM> mockMM;
uint8_t d3dMode = 0;
};
typedef ::testing::Types<D3DTypesHelper::D3D10, D3DTypesHelper::D3D11> D3DTypes;
} // namespace NEO