compute-runtime/shared/source/os_interface/os_context.h

62 lines
2.3 KiB
C++

/*
* Copyright (C) 2018-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/command_stream/preemption_mode.h"
#include "shared/source/helpers/common_types.h"
#include "shared/source/utilities/reference_tracked_object.h"
#include "engine_node.h"
#include <memory>
namespace NEO {
class OSInterface;
class OsContext : public ReferenceTrackedObject<OsContext> {
public:
OsContext() = delete;
static OsContext *create(OSInterface *osInterface, uint32_t contextId, DeviceBitfield deviceBitfield,
aub_stream::EngineType engineType, PreemptionMode preemptionMode,
bool lowPriority, bool internalEngine, bool rootDevice);
uint32_t getContextId() const { return contextId; }
uint32_t getNumSupportedDevices() const { return numSupportedDevices; }
DeviceBitfield getDeviceBitfield() const { return deviceBitfield; }
PreemptionMode getPreemptionMode() const { return preemptionMode; }
aub_stream::EngineType &getEngineType() { return engineType; }
bool isLowPriority() const { return lowPriority; }
bool isInternalEngine() const { return internalEngine; }
bool isRootDevice() const { return rootDevice; }
virtual bool isInitialized() const { return true; }
bool isDefaultContext() const { return defaultContext; }
void setDefaultContext(bool value) { defaultContext = value; }
protected:
OsContext(uint32_t contextId, DeviceBitfield deviceBitfield, aub_stream::EngineType engineType, PreemptionMode preemptionMode,
bool lowPriority, bool internalEngine, bool rootDevice)
: contextId(contextId),
deviceBitfield(deviceBitfield),
preemptionMode(preemptionMode),
numSupportedDevices(static_cast<uint32_t>(deviceBitfield.count())),
engineType(engineType),
lowPriority(lowPriority),
internalEngine(internalEngine),
rootDevice(rootDevice) {}
const uint32_t contextId;
const DeviceBitfield deviceBitfield;
const PreemptionMode preemptionMode;
const uint32_t numSupportedDevices;
aub_stream::EngineType engineType = aub_stream::ENGINE_RCS;
const bool lowPriority = false;
const bool internalEngine = false;
const bool rootDevice = false;
bool defaultContext = false;
};
} // namespace NEO