52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
/*
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* Copyright (c) 2017, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include "runtime/sharings/d3d/d3d_sharing.h"
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namespace OCLRT {
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class Context;
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class Image;
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template <typename D3D>
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class D3DTexture : public D3DSharing<D3D> {
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typedef typename D3D::D3DTexture2dDesc D3DTexture2dDesc;
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typedef typename D3D::D3DTexture3dDesc D3DTexture3dDesc;
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typedef typename D3D::D3DTexture2d D3DTexture2d;
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typedef typename D3D::D3DTexture3d D3DTexture3d;
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typedef typename D3D::D3DResource D3DResource;
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public:
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~D3DTexture() override = default;
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static Image *create2d(Context *context, D3DTexture2d *d3dTexture, cl_mem_flags flags, cl_uint subresource, cl_int *retCode);
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static Image *create3d(Context *context, D3DTexture3d *d3dTexture, cl_mem_flags flags, cl_uint subresource, cl_int *retCode);
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static const SurfaceFormatInfo *findYuvSurfaceFormatInfo(DXGI_FORMAT dxgiFormat, OCLPlane oclPlane, cl_mem_flags flags);
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protected:
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D3DTexture(Context *context, D3DResource *d3dTexture, cl_uint subresource, D3DResource *textureStaging, bool sharedResource)
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: D3DSharing(context, d3dTexture, textureStaging, subresource, sharedResource){};
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};
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} // namespace OCLRT
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