compute-runtime/runtime/sharings/d3d/d3d_texture.h

52 lines
2.2 KiB
C++

/*
* Copyright (c) 2017, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "runtime/sharings/d3d/d3d_sharing.h"
namespace OCLRT {
class Context;
class Image;
template <typename D3D>
class D3DTexture : public D3DSharing<D3D> {
typedef typename D3D::D3DTexture2dDesc D3DTexture2dDesc;
typedef typename D3D::D3DTexture3dDesc D3DTexture3dDesc;
typedef typename D3D::D3DTexture2d D3DTexture2d;
typedef typename D3D::D3DTexture3d D3DTexture3d;
typedef typename D3D::D3DResource D3DResource;
public:
~D3DTexture() override = default;
static Image *create2d(Context *context, D3DTexture2d *d3dTexture, cl_mem_flags flags, cl_uint subresource, cl_int *retCode);
static Image *create3d(Context *context, D3DTexture3d *d3dTexture, cl_mem_flags flags, cl_uint subresource, cl_int *retCode);
static const SurfaceFormatInfo *findYuvSurfaceFormatInfo(DXGI_FORMAT dxgiFormat, OCLPlane oclPlane, cl_mem_flags flags);
protected:
D3DTexture(Context *context, D3DResource *d3dTexture, cl_uint subresource, D3DResource *textureStaging, bool sharedResource)
: D3DSharing(context, d3dTexture, textureStaging, subresource, sharedResource){};
};
} // namespace OCLRT