compute-runtime/shared/source/direct_submission/dispatchers/blitter_dispatcher.h

37 lines
1.3 KiB
C++

/*
* Copyright (C) 2020-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/direct_submission/dispatchers/dispatcher.h"
namespace NEO {
template <typename GfxFamily>
class BlitterDispatcher : public Dispatcher<GfxFamily> {
public:
static void dispatchPreemption(LinearStream &cmdBuffer);
static size_t getSizePreemption();
static void dispatchMonitorFence(LinearStream &cmdBuffer,
uint64_t gpuAddress,
uint64_t immediateData,
const HardwareInfo &hwInfo,
bool useNotifyEnable,
bool partitionedWorkload,
bool dcFlushRequired);
static size_t getSizeMonitorFence(const HardwareInfo &hwInfo);
static void dispatchCacheFlush(LinearStream &cmdBuffer, const HardwareInfo &hwInfo, uint64_t address);
static void dispatchTlbFlush(LinearStream &cmdBuffer, uint64_t address, const HardwareInfo &hwInfo);
static size_t getSizeCacheFlush(const HardwareInfo &hwInfo);
static size_t getSizeTlbFlush();
static bool isMultiTileSynchronizationSupported() {
return false;
}
};
} // namespace NEO