41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* Copyright (C) 2017-2019 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "core/memory_manager/graphics_allocation.h"
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#include "runtime/memory_manager/os_agnostic_memory_manager.h"
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namespace NEO {
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class MockGraphicsAllocation : public MemoryAllocation {
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public:
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using MemoryAllocation::aubInfo;
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using MemoryAllocation::MemoryAllocation;
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using MemoryAllocation::objectNotResident;
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using MemoryAllocation::objectNotUsed;
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using MemoryAllocation::usageInfos;
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MockGraphicsAllocation()
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: MemoryAllocation(0, AllocationType::UNKNOWN, nullptr, 0u, 0, MemoryPool::MemoryNull) {}
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MockGraphicsAllocation(void *buffer, size_t sizeIn)
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: MemoryAllocation(0, AllocationType::UNKNOWN, buffer, castToUint64(buffer), 0llu, sizeIn, MemoryPool::MemoryNull) {}
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MockGraphicsAllocation(void *buffer, uint64_t gpuAddr, size_t sizeIn)
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: MemoryAllocation(0, AllocationType::UNKNOWN, buffer, gpuAddr, 0llu, sizeIn, MemoryPool::MemoryNull) {}
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void resetInspectionIds() {
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for (auto &usageInfo : usageInfos) {
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usageInfo.inspectionId = 0u;
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}
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}
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void overrideMemoryPool(MemoryPool::Type pool) {
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this->memoryPool = pool;
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}
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};
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} // namespace NEO
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