Files
compute-runtime/runtime/command_queue/command_queue_hw_bdw_plus.inl
Maciej Dziuban a941c53dd8 Allow lack of scheduler_simulation file
Change-Id: I3a21af165e86983201dda4283543544bf2a09e9c
Signed-off-by: Maciej Dziuban <maciej.dziuban@intel.com>
Related-To: NEO-3545
2019-09-25 11:29:26 +02:00

39 lines
1.5 KiB
C++

/*
* Copyright (C) 2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "runtime/command_queue/command_queue_hw_base.inl"
namespace NEO {
template <typename GfxFamily>
void CommandQueueHw<GfxFamily>::runSchedulerSimulation(DeviceQueueHw<GfxFamily> &devQueueHw, Kernel &parentKernel) {
BuiltinKernelsSimulation::SchedulerSimulation<GfxFamily> simulation;
simulation.runSchedulerSimulation(devQueueHw.getQueueBuffer(),
devQueueHw.getStackBuffer(),
devQueueHw.getEventPoolBuffer(),
devQueueHw.getSlbBuffer(),
devQueueHw.getDshBuffer(),
parentKernel.getKernelReflectionSurface(),
devQueueHw.getQueueStorageBuffer(),
this->getIndirectHeap(IndirectHeap::SURFACE_STATE, 0u).getGraphicsAllocation(),
devQueueHw.getDebugQueue());
}
template <typename GfxFamily>
void CommandQueueHw<GfxFamily>::submitCacheFlush(Surface **surfaces,
size_t numSurfaces,
LinearStream *commandStream,
uint64_t postSyncAddress) {
}
template <typename GfxFamily>
bool CommandQueueHw<GfxFamily>::isCacheFlushCommand(uint32_t commandType) const {
return false;
}
} // namespace NEO