compute-runtime/shared/source/memory_manager/memory_manager.h

430 lines
24 KiB
C++

/*
* Copyright (C) 2018-2025 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/helpers/constants.h"
#include "shared/source/helpers/engine_control.h"
#include "shared/source/helpers/heap_assigner.h"
#include "shared/source/memory_manager/alignment_selector.h"
#include "shared/source/memory_manager/graphics_allocation.h"
#include "shared/source/memory_manager/memadvise_flags.h"
#include "shared/source/memory_manager/unified_memory_reuse.h"
#include "shared/source/os_interface/os_memory.h"
#include "shared/source/utilities/stackvec.h"
#include "memory_properties_flags.h"
#include <cstdint>
#include <map>
#include <mutex>
#include <optional>
#include <unordered_map>
#include <vector>
namespace NEO {
using SubDeviceIdsVec = StackVec<uint32_t, 4>;
class MultiGraphicsAllocation;
class CpuPageFaultManager;
class GfxPartition;
struct ImageInfo;
struct AllocationData;
class GmmHelper;
enum class DriverModelType;
enum class AtomicAccessMode : uint32_t;
struct AllocationProperties;
class LocalMemoryUsageBankSelector;
class DeferredDeleter;
class ExecutionEnvironment;
class Gmm;
class HostPtrManager;
class OsContext;
class PrefetchManager;
class HeapAllocator;
enum AllocationUsage {
TEMPORARY_ALLOCATION,
REUSABLE_ALLOCATION,
DEFERRED_DEALLOCATION
};
struct AlignedMallocRestrictions {
uintptr_t minAddress;
};
struct AddressRange {
uint64_t address;
size_t size;
};
struct PhysicalMemoryAllocation {
GraphicsAllocation *allocation;
Device *device;
};
struct MemoryMappedRange {
const void *ptr;
size_t size;
PhysicalMemoryAllocation mappedAllocation;
};
struct VirtualMemoryReservation {
AddressRange virtualAddressRange;
MemoryFlags flags;
std::map<void *, MemoryMappedRange *> mappedAllocations;
uint32_t rootDeviceIndex;
bool isSvmReservation;
size_t reservationSize;
uint64_t reservationBase;
size_t reservationTotalSize;
};
struct CustomHeapAllocatorConfig {
HeapAllocator *allocator = nullptr;
uint64_t gpuVaBase = std::numeric_limits<uint64_t>::max();
};
constexpr size_t paddingBufferSize = 2 * MemoryConstants::megaByte;
namespace MemoryTransferHelper {
bool transferMemoryToAllocation(bool useBlitter, const Device &device, GraphicsAllocation *dstAllocation, size_t dstOffset, const void *srcMemory, size_t srcSize);
bool transferMemoryToAllocationBanks(const Device &device, GraphicsAllocation *dstAllocation, size_t dstOffset, const void *srcMemory,
size_t srcSize, DeviceBitfield dstMemoryBanks);
} // namespace MemoryTransferHelper
class MemoryManager {
public:
enum AllocationStatus {
Success = 0,
Error,
InvalidHostPointer,
RetryInNonDevicePool
};
struct OsHandleData {
osHandle handle;
uint32_t arrayIndex;
OsHandleData(uint64_t handle, uint32_t arrayIndex = 0) : handle(static_cast<osHandle>(handle)), arrayIndex(arrayIndex){};
OsHandleData(void *handle, uint32_t arrayIndex = 0) : handle(toOsHandle(handle)), arrayIndex(arrayIndex){};
OsHandleData(osHandle handle, uint32_t arrayIndex = 0) : handle(handle), arrayIndex(arrayIndex){};
};
MemoryManager(ExecutionEnvironment &executionEnvironment);
bool isInitialized() const { return initialized; }
virtual ~MemoryManager();
MOCKABLE_VIRTUAL void *allocateSystemMemory(size_t size, size_t alignment);
virtual void addAllocationToHostPtrManager(GraphicsAllocation *memory) = 0;
virtual void removeAllocationFromHostPtrManager(GraphicsAllocation *memory) = 0;
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryWithProperties(const AllocationProperties &properties) {
return allocateGraphicsMemoryInPreferredPool(properties, nullptr);
}
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryWithProperties(const AllocationProperties &properties, const void *ptr) {
return allocateGraphicsMemoryInPreferredPool(properties, ptr);
}
GraphicsAllocation *allocateInternalGraphicsMemoryWithHostCopy(uint32_t rootDeviceIndex, DeviceBitfield bitField, const void *ptr, size_t size);
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryInPreferredPool(const AllocationProperties &properties, const void *hostPtr);
MOCKABLE_VIRTUAL GraphicsAllocation *allocatePhysicalGraphicsMemory(const AllocationProperties &properties);
virtual bool verifyHandle(osHandle handle, uint32_t rootDeviceIndex, bool) { return true; }
virtual bool isNTHandle(osHandle handle, uint32_t rootDeviceIndex) { return false; }
virtual GraphicsAllocation *createGraphicsAllocationFromMultipleSharedHandles(const std::vector<osHandle> &handles, AllocationProperties &properties, bool requireSpecificBitness, bool isHostIpcAllocation, bool reuseSharedAllocation, void *mapPointer) = 0;
virtual GraphicsAllocation *createGraphicsAllocationFromSharedHandle(const OsHandleData &osHandleData, const AllocationProperties &properties, bool requireSpecificBitness, bool isHostIpcAllocation, bool reuseSharedAllocation, void *mapPointer) = 0;
virtual void closeSharedHandle(GraphicsAllocation *graphicsAllocation){};
virtual void closeInternalHandle(uint64_t &handle, uint32_t handleId, GraphicsAllocation *graphicsAllocation){};
virtual bool mapAuxGpuVA(GraphicsAllocation *graphicsAllocation);
void *lockResource(GraphicsAllocation *graphicsAllocation);
void unlockResource(GraphicsAllocation *graphicsAllocation);
MOCKABLE_VIRTUAL bool peek32bit() {
return is32bit;
}
MOCKABLE_VIRTUAL bool isLimitedGPU(uint32_t rootDeviceIndex);
MOCKABLE_VIRTUAL bool isLimitedGPUOnType(uint32_t rootDeviceIndex, AllocationType type);
void cleanGraphicsMemoryCreatedFromHostPtr(GraphicsAllocation *);
MOCKABLE_VIRTUAL void *createMultiGraphicsAllocationInSystemMemoryPool(RootDeviceIndicesContainer &rootDeviceIndices, AllocationProperties &properties, MultiGraphicsAllocation &multiGraphicsAllocation, void *ptr);
MOCKABLE_VIRTUAL void *createMultiGraphicsAllocationInSystemMemoryPool(RootDeviceIndicesContainer &rootDeviceIndices, AllocationProperties &properties, MultiGraphicsAllocation &multiGraphicsAllocation) {
return createMultiGraphicsAllocationInSystemMemoryPool(rootDeviceIndices, properties, multiGraphicsAllocation, nullptr);
}
virtual GraphicsAllocation *createGraphicsAllocationFromExistingStorage(AllocationProperties &properties, void *ptr, MultiGraphicsAllocation &multiGraphicsAllocation);
virtual AllocationStatus populateOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) = 0;
virtual void cleanOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) = 0;
void freeSystemMemory(void *ptr);
virtual void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation) = 0;
virtual void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation, bool isImportedAllocation) = 0;
MOCKABLE_VIRTUAL void freeGraphicsMemory(GraphicsAllocation *gfxAllocation);
MOCKABLE_VIRTUAL void freeGraphicsMemory(GraphicsAllocation *gfxAllocation, bool isImportedAllocation);
virtual void handleFenceCompletion(GraphicsAllocation *allocation){};
void checkGpuUsageAndDestroyGraphicsAllocations(GraphicsAllocation *gfxAllocation);
virtual uint64_t getSystemSharedMemory(uint32_t rootDeviceIndex) = 0;
virtual uint64_t getLocalMemorySize(uint32_t rootDeviceIndex, uint32_t deviceBitfield) = 0;
virtual double getPercentOfGlobalMemoryAvailable(uint32_t rootDeviceIndex) = 0;
uint64_t getMaxApplicationAddress() { return is64bit ? MemoryConstants::max64BitAppAddress : MemoryConstants::max32BitAppAddress; };
MOCKABLE_VIRTUAL uint64_t getInternalHeapBaseAddress(uint32_t rootDeviceIndex, bool useLocalMemory);
uint64_t getExternalHeapBaseAddress(uint32_t rootDeviceIndex, bool useLocalMemory);
MOCKABLE_VIRTUAL bool isLimitedRange(uint32_t rootDeviceIndex);
bool peek64kbPagesEnabled(uint32_t rootDeviceIndex) const;
bool peekForce32BitAllocations() const { return force32bitAllocations; }
void setForce32BitAllocations(bool newValue) { force32bitAllocations = newValue; }
DeferredDeleter *getDeferredDeleter() const {
return deferredDeleter.get();
}
MOCKABLE_VIRTUAL CpuPageFaultManager *getPageFaultManager() const {
return pageFaultManager.get();
}
PrefetchManager *getPrefetchManager() const {
return prefetchManager.get();
}
void waitForDeletions();
MOCKABLE_VIRTUAL void waitForEnginesCompletion(GraphicsAllocation &graphicsAllocation);
MOCKABLE_VIRTUAL bool allocInUse(GraphicsAllocation &graphicsAllocation);
void cleanTemporaryAllocationListOnAllEngines(bool waitForCompletion);
bool isAsyncDeleterEnabled() const;
bool isLocalMemorySupported(uint32_t rootDeviceIndex) const;
virtual bool isMemoryBudgetExhausted() const;
virtual bool hasPageFaultsEnabled(const Device &neoDevice) { return false; }
virtual bool isKmdMigrationAvailable(uint32_t rootDeviceIndex) { return false; }
virtual AlignedMallocRestrictions *getAlignedMallocRestrictions() {
return nullptr;
}
virtual void registerIpcExportedAllocation(GraphicsAllocation *graphicsAllocation) {}
MOCKABLE_VIRTUAL void *alignedMallocWrapper(size_t bytes, size_t alignment);
MOCKABLE_VIRTUAL void alignedFreeWrapper(void *ptr);
MOCKABLE_VIRTUAL bool isHostPointerTrackingEnabled(uint32_t rootDeviceIndex);
void setForceNonSvmForExternalHostPtr(bool mode) {
forceNonSvmForExternalHostPtr = mode;
}
const ExecutionEnvironment &peekExecutionEnvironment() const { return executionEnvironment; }
MOCKABLE_VIRTUAL OsContext *createAndRegisterOsContext(CommandStreamReceiver *commandStreamReceiver,
const EngineDescriptor &engineDescriptor);
MOCKABLE_VIRTUAL OsContext *createAndRegisterSecondaryOsContext(const OsContext *primaryContext, CommandStreamReceiver *commandStreamReceiver,
const EngineDescriptor &engineDescriptor);
MOCKABLE_VIRTUAL void releaseSecondaryOsContexts(uint32_t rootDeviceIndex);
const EngineControlContainer &getRegisteredEngines(uint32_t rootDeviceIndex) const { return allRegisteredEngines[rootDeviceIndex]; }
const MultiDeviceEngineControlContainer &getRegisteredEngines() const { return allRegisteredEngines; }
const EngineControl *getRegisteredEngineForCsr(CommandStreamReceiver *commandStreamReceiver);
void unregisterEngineForCsr(CommandStreamReceiver *commandStreamReceiver);
virtual void drainGemCloseWorker() const {};
HostPtrManager *getHostPtrManager() const { return hostPtrManager.get(); }
void setDefaultEngineIndex(uint32_t rootDeviceIndex, uint32_t engineIndex) { defaultEngineIndex[rootDeviceIndex] = engineIndex; }
OsContext *getDefaultEngineContext(uint32_t rootDeviceIndex, DeviceBitfield subdevicesBitfield);
virtual bool copyMemoryToAllocation(GraphicsAllocation *graphicsAllocation, size_t destinationOffset, const void *memoryToCopy, size_t sizeToCopy);
virtual bool copyMemoryToAllocationBanks(GraphicsAllocation *graphicsAllocation, size_t destinationOffset, const void *memoryToCopy, size_t sizeToCopy, DeviceBitfield handleMask);
HeapIndex selectHeap(const GraphicsAllocation *allocation, bool hasPointer, bool isFullRangeSVM, bool useFrontWindow);
static std::unique_ptr<MemoryManager> createMemoryManager(ExecutionEnvironment &executionEnvironment, DriverModelType driverModel);
virtual void *reserveCpuAddressRange(size_t size, uint32_t rootDeviceIndex) { return nullptr; };
virtual void releaseReservedCpuAddressRange(void *reserved, size_t size, uint32_t rootDeviceIndex){};
void *getReservedMemory(size_t size, size_t alignment);
GfxPartition *getGfxPartition(uint32_t rootDeviceIndex) { return gfxPartitions.at(rootDeviceIndex).get(); }
GmmHelper *getGmmHelper(uint32_t rootDeviceIndex);
virtual AddressRange reserveGpuAddress(const uint64_t requiredStartAddress, size_t size, const RootDeviceIndicesContainer &rootDeviceIndices, uint32_t *reservedOnRootDeviceIndex) = 0;
virtual AddressRange reserveGpuAddressOnHeap(const uint64_t requiredStartAddress, size_t size, const RootDeviceIndicesContainer &rootDeviceIndices, uint32_t *reservedOnRootDeviceIndex, HeapIndex heap, size_t alignment) = 0;
virtual size_t selectAlignmentAndHeap(size_t size, HeapIndex *heap) = 0;
virtual void freeGpuAddress(AddressRange addressRange, uint32_t rootDeviceIndex) = 0;
virtual AddressRange reserveCpuAddress(const uint64_t requiredStartAddress, size_t size) = 0;
AddressRange reserveCpuAddressWithZeroBaseRetry(const uint64_t requiredStartAddress, size_t size);
virtual void freeCpuAddress(AddressRange addressRange) = 0;
static HeapIndex selectInternalHeap(bool useLocalMemory);
static HeapIndex selectExternalHeap(bool useLocalMemory);
static uint32_t maxOsContextCount;
virtual void commonCleanup(){};
virtual bool isCpuCopyRequired(const void *ptr) { return false; }
virtual bool isWCMemory(const void *ptr) { return false; }
virtual AllocationStatus registerSysMemAlloc(GraphicsAllocation *allocation);
virtual AllocationStatus registerLocalMemAlloc(GraphicsAllocation *allocation, uint32_t rootDeviceIndex);
virtual bool setMemAdvise(GraphicsAllocation *gfxAllocation, MemAdviseFlags flags, uint32_t rootDeviceIndex) { return true; }
virtual bool setMemPrefetch(GraphicsAllocation *gfxAllocation, SubDeviceIdsVec &subDeviceIds, uint32_t rootDeviceIndex) { return true; }
virtual bool prefetchSharedSystemAlloc(const void *ptr, const size_t size, SubDeviceIdsVec &subDeviceIds, uint32_t rootDeviceIndex) { return true; }
virtual bool setAtomicAccess(GraphicsAllocation *gfxAllocation, size_t size, AtomicAccessMode mode, uint32_t rootDeviceIndex) { return true; }
bool isExternalAllocation(AllocationType allocationType);
LocalMemoryUsageBankSelector *getLocalMemoryUsageBankSelector(AllocationType allocationType, uint32_t rootDeviceIndex);
bool isLocalMemoryUsedForIsa(uint32_t rootDeviceIndex);
MOCKABLE_VIRTUAL bool isNonSvmBuffer(const void *hostPtr, AllocationType allocationType, uint32_t rootDeviceIndex) {
return !force32bitAllocations && hostPtr && !isHostPointerTrackingEnabled(rootDeviceIndex) && (allocationType == AllocationType::bufferHostMemory);
}
virtual void releaseDeviceSpecificMemResources(uint32_t rootDeviceIndex){};
virtual void createDeviceSpecificMemResources(uint32_t rootDeviceIndex){};
virtual void releaseDeviceSpecificGfxPartition(uint32_t rootDeviceIndex){};
virtual bool reInitDeviceSpecificGfxPartition(uint32_t rootDeviceIndex) { return true; };
void reInitLatestContextId() {
latestContextId = std::numeric_limits<uint32_t>::max();
}
virtual bool allowIndirectAllocationsAsPack(uint32_t rootDeviceIndex) {
return true;
}
bool isKernelBinaryReuseEnabled();
struct KernelAllocationInfo {
KernelAllocationInfo(GraphicsAllocation *allocation, uint32_t reuseCounter) : kernelAllocation(allocation), reuseCounter(reuseCounter) {}
GraphicsAllocation *kernelAllocation;
uint32_t reuseCounter;
};
std::unordered_map<std::string, KernelAllocationInfo> &getKernelAllocationMap() { return this->kernelAllocationMap; };
[[nodiscard]] std::unique_lock<std::mutex> lockKernelAllocationMap() { return std::unique_lock<std::mutex>(this->kernelAllocationMutex); };
std::map<void *, VirtualMemoryReservation *> &getVirtualMemoryReservationMap() { return this->virtualMemoryReservationMap; };
[[nodiscard]] std::unique_lock<std::mutex> lockVirtualMemoryReservationMap() { return std::unique_lock<std::mutex>(this->virtualMemoryReservationMapMutex); };
std::map<void *, PhysicalMemoryAllocation *> &getPhysicalMemoryAllocationMap() { return this->physicalMemoryAllocationMap; };
[[nodiscard]] std::unique_lock<std::mutex> lockPhysicalMemoryAllocationMap() { return std::unique_lock<std::mutex>(this->physicalMemoryAllocationMapMutex); };
virtual bool mapPhysicalDeviceMemoryToVirtualMemory(GraphicsAllocation *physicalAllocation, uint64_t gpuRange, size_t bufferSize) = 0;
virtual bool mapPhysicalHostMemoryToVirtualMemory(RootDeviceIndicesContainer &rootDeviceIndices, MultiGraphicsAllocation &multiGraphicsAllocation, GraphicsAllocation *physicalAllocation, uint64_t gpuRange, size_t bufferSize) = 0;
virtual void unMapPhysicalDeviceMemoryFromVirtualMemory(GraphicsAllocation *physicalAllocation, uint64_t gpuRange, size_t bufferSize, OsContext *osContext, uint32_t rootDeviceIndex) = 0;
virtual void unMapPhysicalHostMemoryFromVirtualMemory(MultiGraphicsAllocation &multiGraphicsAllocation, GraphicsAllocation *physicalAllocation, uint64_t gpuRange, size_t bufferSize) = 0;
bool allocateBindlessSlot(GraphicsAllocation *allocation);
static uint64_t adjustToggleBitFlagForGpuVa(AllocationType inputAllocationType, uint64_t gpuAddress);
virtual bool allocateInterrupt(uint32_t &outHandle, uint32_t rootDeviceIndex) { return false; }
virtual bool releaseInterrupt(uint32_t outHandle, uint32_t rootDeviceIndex) { return false; }
virtual bool createMediaContext(uint32_t rootDeviceIndex, void *controlSharedMemoryBuffer, uint32_t controlSharedMemoryBufferSize, void *controlBatchBuffer, uint32_t controlBatchBufferSize, void *&outDoorbell) { return false; }
virtual bool releaseMediaContext(uint32_t rootDeviceIndex, void *doorbellHandle) { return false; }
virtual uint32_t getNumMediaDecoders(uint32_t rootDeviceIndex) const { return 0; }
virtual uint32_t getNumMediaEncoders(uint32_t rootDeviceIndex) const { return 0; }
virtual bool isCompressionSupportedForShareable(bool isShareable) { return true; }
size_t getUsedLocalMemorySize(uint32_t rootDeviceIndex) const { return localMemAllocsSize[rootDeviceIndex]; }
size_t getUsedSystemMemorySize() const { return sysMemAllocsSize; }
uint32_t getFirstContextIdForRootDevice(uint32_t rootDeviceIndex);
virtual void getExtraDeviceProperties(uint32_t rootDeviceIndex, uint32_t *moduleId, uint16_t *serverType) { return; }
void initUsmReuseLimits();
UsmReuseInfo usmReuseInfo;
bool shouldLimitAllocationsReuse() const {
return getUsedSystemMemorySize() >= usmReuseInfo.getLimitAllocationsReuseThreshold();
}
void addCustomHeapAllocatorConfig(AllocationType allocationType, bool isFrontWindowPool, const CustomHeapAllocatorConfig &config);
std::optional<std::reference_wrapper<CustomHeapAllocatorConfig>> getCustomHeapAllocatorConfig(AllocationType allocationType, bool isFrontWindowPool);
void removeCustomHeapAllocatorConfig(AllocationType allocationType, bool isFrontWindowPool);
protected:
bool getAllocationData(AllocationData &allocationData, const AllocationProperties &properties, const void *hostPtr, const StorageInfo &storageInfo);
static void overrideAllocationData(AllocationData &allocationData, const AllocationProperties &properties);
static bool isCopyRequired(ImageInfo &imgInfo, const void *hostPtr);
bool useNonSvmHostPtrAlloc(AllocationType allocationType, uint32_t rootDeviceIndex);
virtual StorageInfo createStorageInfoFromProperties(const AllocationProperties &properties);
virtual GraphicsAllocation *createGraphicsAllocation(OsHandleStorage &handleStorage, const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateGraphicsMemoryForNonSvmHostPtr(const AllocationData &allocationData) = 0;
GraphicsAllocation *allocateGraphicsMemory(const AllocationData &allocationData);
virtual GraphicsAllocation *allocateGraphicsMemoryWithHostPtr(const AllocationData &allocationData);
virtual GraphicsAllocation *allocateGraphicsMemoryWithAlignment(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateUSMHostGraphicsMemory(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateGraphicsMemory64kb(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocate32BitGraphicsMemoryImpl(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateGraphicsMemoryInDevicePool(const AllocationData &allocationData, AllocationStatus &status) = 0;
virtual GraphicsAllocation *allocateGraphicsMemoryWithGpuVa(const AllocationData &allocationData) = 0;
GraphicsAllocation *allocateGraphicsMemoryForImageFromHostPtr(const AllocationData &allocationData);
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryForImage(const AllocationData &allocationData);
virtual GraphicsAllocation *allocateGraphicsMemoryForImageImpl(const AllocationData &allocationData, std::unique_ptr<Gmm> gmm) = 0;
virtual GraphicsAllocation *allocateMemoryByKMD(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocatePhysicalLocalDeviceMemory(const AllocationData &allocationData, AllocationStatus &status) = 0;
virtual GraphicsAllocation *allocatePhysicalDeviceMemory(const AllocationData &allocationData, AllocationStatus &status) = 0;
virtual GraphicsAllocation *allocatePhysicalHostMemory(const AllocationData &allocationData, AllocationStatus &status) = 0;
virtual void *lockResourceImpl(GraphicsAllocation &graphicsAllocation) = 0;
virtual void unlockResourceImpl(GraphicsAllocation &graphicsAllocation) = 0;
virtual void freeAssociatedResourceImpl(GraphicsAllocation &graphicsAllocation) { return unlockResourceImpl(graphicsAllocation); };
virtual void registerAllocationInOs(GraphicsAllocation *allocation) {}
virtual GfxMemoryAllocationMethod getPreferredAllocationMethod(const AllocationProperties &allocationProperties) const;
bool isAllocationTypeToCapture(AllocationType type) const;
void zeroCpuMemoryIfRequested(const AllocationData &allocationData, void *cpuPtr, size_t size);
void updateLatestContextIdForRootDevice(uint32_t rootDeviceIndex);
virtual DeviceBitfield computeStorageInfoMemoryBanks(const AllocationProperties &properties, DeviceBitfield preferredBank, DeviceBitfield allBanks);
bool initialized = false;
bool forceNonSvmForExternalHostPtr = false;
bool force32bitAllocations = false;
std::unique_ptr<DeferredDeleter> deferredDeleter;
bool asyncDeleterEnabled = false;
std::vector<bool> enable64kbpages;
std::vector<bool> localMemorySupported;
std::vector<uint32_t> defaultEngineIndex;
bool supportsMultiStorageResources = true;
ExecutionEnvironment &executionEnvironment;
MultiDeviceEngineControlContainer allRegisteredEngines;
MultiDeviceEngineControlContainer secondaryEngines;
std::unique_ptr<HostPtrManager> hostPtrManager;
uint32_t latestContextId = std::numeric_limits<uint32_t>::max();
std::map<uint32_t, uint32_t> rootDeviceIndexToContextId; // This map will contain initial value of latestContextId for each rootDeviceIndex
std::unique_ptr<DeferredDeleter> multiContextResourceDestructor;
std::vector<std::unique_ptr<GfxPartition>> gfxPartitions;
std::vector<std::unique_ptr<LocalMemoryUsageBankSelector>> internalLocalMemoryUsageBankSelector;
std::vector<std::unique_ptr<LocalMemoryUsageBankSelector>> externalLocalMemoryUsageBankSelector;
void *reservedMemory = nullptr;
std::unique_ptr<CpuPageFaultManager> pageFaultManager;
std::unique_ptr<PrefetchManager> prefetchManager;
OSMemory::ReservedCpuAddressRange reservedCpuAddressRange;
std::vector<std::unique_ptr<HeapAssigner>> heapAssigners;
AlignmentSelector alignmentSelector = {};
std::unique_ptr<std::once_flag[]> checkIsaPlacementOnceFlags;
std::vector<bool> isaInLocalMemory;
std::unordered_map<std::string, KernelAllocationInfo> kernelAllocationMap;
std::mutex kernelAllocationMutex;
std::map<void *, VirtualMemoryReservation *> virtualMemoryReservationMap;
std::mutex virtualMemoryReservationMapMutex;
std::map<void *, PhysicalMemoryAllocation *> physicalMemoryAllocationMap;
std::mutex physicalMemoryAllocationMapMutex;
std::unique_ptr<std::atomic<size_t>[]> localMemAllocsSize;
std::atomic<size_t> sysMemAllocsSize;
std::map<std::pair<AllocationType, bool>, CustomHeapAllocatorConfig> customHeapAllocators;
};
std::unique_ptr<DeferredDeleter> createDeferredDeleter();
} // namespace NEO