compute-runtime/runtime/helpers/hardware_context_controller.h

35 lines
1.2 KiB
C++

/*
* Copyright (C) 2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "third_party/aub_stream/headers/aub_manager.h"
#include "third_party/aub_stream/headers/hardware_context.h"
#include <memory>
#include <vector>
namespace OCLRT {
class OsContext;
class HardwareContextController {
public:
HardwareContextController() = delete;
HardwareContextController(aub_stream::AubManager &aubManager, OsContext &osContext, uint32_t deviceIndex, uint32_t engineIndex, uint32_t flags);
HardwareContextController(aub_stream::AubManager &aubManager, OsContext &osContext, uint32_t engineIndex, uint32_t flags);
void initialize();
void pollForCompletion();
void expectMemory(uint64_t gfxAddress, const void *srcAddress, size_t length, uint32_t compareOperation);
void submit(uint64_t batchBufferGpuAddress, const void *batchBuffer, size_t batchBufferSize, uint32_t memoryBank, uint64_t entryBits);
void dumpBufferBIN(uint64_t gfxAddress, size_t size);
void readMemory(uint64_t gfxAddress, void *memory, size_t size, uint32_t memoryBanks, size_t pageSize);
std::vector<std::unique_ptr<aub_stream::HardwareContext>> hardwareContexts;
};
} // namespace OCLRT