28 lines
489 B
C++
28 lines
489 B
C++
/*
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* Copyright (C) 2018-2020 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "Windows.h"
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#include <d3dkmthk.h>
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#include <cstdint>
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namespace NEO {
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constexpr uintptr_t windowsMinAddress = 0x200000;
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struct MonitoredFence {
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D3DKMT_HANDLE fenceHandle = 0;
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D3DGPU_VIRTUAL_ADDRESS gpuAddress = 0;
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volatile uint64_t *cpuAddress = nullptr;
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volatile uint64_t currentFenceValue = 0;
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uint64_t lastSubmittedFence = 0;
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};
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} // namespace NEO
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