mirror of
https://github.com/intel/compute-runtime.git
synced 2025-09-15 13:01:45 +08:00

Change-Id: I9aeb60d31d5c49c0464b2cd8296dc5d79ec41d63 Signed-off-by: Maciej Dziuban <maciej.dziuban@intel.com>
260 lines
11 KiB
C++
260 lines
11 KiB
C++
/*
|
|
* Copyright (C) 2018-2020 Intel Corporation
|
|
*
|
|
* SPDX-License-Identifier: MIT
|
|
*
|
|
*/
|
|
|
|
#include "runtime/sharings/gl/gl_texture.h"
|
|
|
|
#include "core/gmm_helper/gmm.h"
|
|
#include "core/gmm_helper/gmm_helper.h"
|
|
#include "core/gmm_helper/resource_info.h"
|
|
#include "core/helpers/hw_helper.h"
|
|
#include "core/helpers/hw_info.h"
|
|
#include "public/cl_gl_private_intel.h"
|
|
#include "runtime/context/context.h"
|
|
#include "runtime/device/device.h"
|
|
#include "runtime/gmm_helper/gmm_types_converter.h"
|
|
#include "runtime/helpers/get_info.h"
|
|
#include "runtime/mem_obj/image.h"
|
|
#include "runtime/memory_manager/memory_manager.h"
|
|
#include "runtime/sharings/gl/windows/gl_sharing.h"
|
|
|
|
#include "CL/cl_gl.h"
|
|
#include "config.h"
|
|
#include <GL/gl.h>
|
|
|
|
namespace NEO {
|
|
Image *GlTexture::createSharedGlTexture(Context *context, cl_mem_flags flags, cl_GLenum target, cl_GLint miplevel, cl_GLuint texture,
|
|
cl_int *errcodeRet) {
|
|
ErrorCodeHelper errorCode(errcodeRet, CL_INVALID_GL_OBJECT);
|
|
auto clientContext = context->getDevice(0)->getExecutionEnvironment()->getGmmClientContext();
|
|
auto memoryManager = context->getMemoryManager();
|
|
cl_image_desc imgDesc = {};
|
|
cl_image_format imgFormat = {};
|
|
McsSurfaceInfo mcsSurfaceInfo = {};
|
|
|
|
CL_GL_RESOURCE_INFO texInfo = {};
|
|
texInfo.name = texture;
|
|
texInfo.target = getBaseTargetType(target);
|
|
|
|
GLSharingFunctionsWindows *sharingFunctions = context->getSharing<GLSharingFunctionsWindows>();
|
|
|
|
if (target == GL_RENDERBUFFER_EXT) {
|
|
sharingFunctions->acquireSharedRenderBuffer(&texInfo);
|
|
} else {
|
|
sharingFunctions->acquireSharedTexture(&texInfo);
|
|
}
|
|
|
|
errorCode.set(CL_SUCCESS);
|
|
|
|
AllocationProperties allocProperties(context->getDevice(0)->getRootDeviceIndex(), false, 0u, GraphicsAllocation::AllocationType::SHARED_IMAGE, false);
|
|
auto alloc = memoryManager->createGraphicsAllocationFromSharedHandle(texInfo.globalShareHandle, allocProperties, false);
|
|
|
|
if (alloc == nullptr) {
|
|
errorCode.set(CL_INVALID_GL_OBJECT);
|
|
return nullptr;
|
|
}
|
|
if (texInfo.pGmmResInfo) {
|
|
DEBUG_BREAK_IF(alloc->getDefaultGmm() != nullptr);
|
|
alloc->setDefaultGmm(new Gmm(clientContext, texInfo.pGmmResInfo));
|
|
}
|
|
|
|
auto gmm = alloc->getDefaultGmm();
|
|
|
|
imgDesc.image_type = getClMemObjectType(target);
|
|
if (target == GL_TEXTURE_BUFFER) {
|
|
imgDesc.image_width = texInfo.textureBufferWidth;
|
|
imgDesc.image_row_pitch = texInfo.textureBufferSize;
|
|
} else {
|
|
imgDesc.image_width = gmm->gmmResourceInfo->getBaseWidth();
|
|
imgDesc.image_row_pitch = gmm->gmmResourceInfo->getRenderPitch();
|
|
if (imgDesc.image_row_pitch == 0) {
|
|
size_t alignedWidth = alignUp(imgDesc.image_width, gmm->gmmResourceInfo->getHAlign());
|
|
size_t bpp = gmm->gmmResourceInfo->getBitsPerPixel() >> 3;
|
|
imgDesc.image_row_pitch = alignedWidth * bpp;
|
|
}
|
|
}
|
|
|
|
uint32_t numSamples = static_cast<uint32_t>(gmm->gmmResourceInfo->getNumSamples());
|
|
imgDesc.num_samples = getValidParam(numSamples, 0u, 1u);
|
|
imgDesc.image_height = gmm->gmmResourceInfo->getBaseHeight();
|
|
imgDesc.image_array_size = gmm->gmmResourceInfo->getArraySize();
|
|
if (target == GL_TEXTURE_3D) {
|
|
imgDesc.image_depth = gmm->gmmResourceInfo->getBaseDepth();
|
|
}
|
|
|
|
if (imgDesc.image_array_size > 1 || imgDesc.image_depth > 1) {
|
|
GMM_REQ_OFFSET_INFO GMMReqInfo = {};
|
|
GMMReqInfo.ArrayIndex = imgDesc.image_array_size > 1 ? 1 : 0;
|
|
GMMReqInfo.Slice = imgDesc.image_depth > 1 ? 1 : 0;
|
|
GMMReqInfo.ReqLock = 1;
|
|
gmm->gmmResourceInfo->getOffset(GMMReqInfo);
|
|
imgDesc.image_slice_pitch = GMMReqInfo.Lock.Offset;
|
|
} else {
|
|
imgDesc.image_slice_pitch = alloc->getUnderlyingBufferSize();
|
|
}
|
|
|
|
uint32_t cubeFaceIndex = GmmTypesConverter::getCubeFaceIndex(target);
|
|
|
|
auto qPitch = gmm->queryQPitch(gmm->gmmResourceInfo->getResourceType());
|
|
|
|
if (setClImageFormat(texInfo.glInternalFormat, imgFormat) == false) {
|
|
memoryManager->freeGraphicsMemory(alloc);
|
|
errorCode.set(CL_INVALID_GL_OBJECT);
|
|
return nullptr;
|
|
}
|
|
auto surfaceFormatInfoAddress = Image::getSurfaceFormatFromTable(flags, &imgFormat);
|
|
if (!surfaceFormatInfoAddress) {
|
|
memoryManager->freeGraphicsMemory(alloc);
|
|
errorCode.set(CL_INVALID_GL_OBJECT);
|
|
return nullptr;
|
|
}
|
|
auto surfaceFormatInfo = *surfaceFormatInfoAddress;
|
|
if (texInfo.glInternalFormat != GL_RGB10) {
|
|
surfaceFormatInfo.surfaceFormat.GenxSurfaceFormat = (GFX3DSTATE_SURFACEFORMAT)texInfo.glHWFormat;
|
|
}
|
|
|
|
GraphicsAllocation *mcsAlloc = nullptr;
|
|
if (texInfo.globalShareHandleMCS) {
|
|
AllocationProperties allocProperties(context->getDevice(0)->getRootDeviceIndex(), 0, GraphicsAllocation::AllocationType::MCS);
|
|
mcsAlloc = memoryManager->createGraphicsAllocationFromSharedHandle(texInfo.globalShareHandleMCS, allocProperties, false);
|
|
if (texInfo.pGmmResInfoMCS) {
|
|
DEBUG_BREAK_IF(mcsAlloc->getDefaultGmm() != nullptr);
|
|
mcsAlloc->setDefaultGmm(new Gmm(clientContext, texInfo.pGmmResInfoMCS));
|
|
}
|
|
mcsSurfaceInfo.pitch = getValidParam(static_cast<uint32_t>(mcsAlloc->getDefaultGmm()->gmmResourceInfo->getRenderPitch() / 128));
|
|
mcsSurfaceInfo.qPitch = mcsAlloc->getDefaultGmm()->gmmResourceInfo->getQPitch();
|
|
}
|
|
mcsSurfaceInfo.multisampleCount = GmmTypesConverter::getRenderMultisamplesCount(static_cast<uint32_t>(imgDesc.num_samples));
|
|
|
|
if (miplevel < 0) {
|
|
imgDesc.num_mip_levels = gmm->gmmResourceInfo->getMaxLod() + 1;
|
|
}
|
|
|
|
ImageInfo imgInfo = {};
|
|
imgInfo.imgDesc = Image::convertDescriptor(imgDesc);
|
|
imgInfo.surfaceFormat = &surfaceFormatInfo.surfaceFormat;
|
|
imgInfo.qPitch = qPitch;
|
|
|
|
auto glTexture = new GlTexture(sharingFunctions, getClGlObjectType(target), texture, texInfo, target, std::max(miplevel, 0));
|
|
|
|
auto hwInfo = memoryManager->peekExecutionEnvironment().getHardwareInfo();
|
|
auto &hwHelper = HwHelper::get(hwInfo->platform.eRenderCoreFamily);
|
|
if (alloc->getDefaultGmm()->unifiedAuxTranslationCapable()) {
|
|
alloc->getDefaultGmm()->isRenderCompressed = hwHelper.isPageTableManagerSupported(*hwInfo) ? memoryManager->mapAuxGpuVA(alloc)
|
|
: true;
|
|
}
|
|
|
|
return Image::createSharedImage(context, glTexture, mcsSurfaceInfo, alloc, mcsAlloc, flags, &surfaceFormatInfo, imgInfo, cubeFaceIndex,
|
|
std::max(miplevel, 0), imgInfo.imgDesc.numMipLevels);
|
|
} // namespace NEO
|
|
|
|
void GlTexture::synchronizeObject(UpdateData &updateData) {
|
|
auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
|
|
CL_GL_RESOURCE_INFO resourceInfo = {0};
|
|
resourceInfo.name = this->clGlObjectId;
|
|
if (target == GL_RENDERBUFFER_EXT) {
|
|
sharingFunctions->acquireSharedRenderBuffer(&resourceInfo);
|
|
} else {
|
|
sharingFunctions->acquireSharedTexture(&resourceInfo);
|
|
// Set texture buffer offset acquired from OpenGL layer in graphics allocation
|
|
updateData.memObject->getGraphicsAllocation()->setAllocationOffset(resourceInfo.textureBufferOffset);
|
|
}
|
|
updateData.sharedHandle = resourceInfo.globalShareHandle;
|
|
updateData.synchronizationStatus = SynchronizeStatus::ACQUIRE_SUCCESFUL;
|
|
}
|
|
|
|
cl_int GlTexture::getGlTextureInfo(cl_gl_texture_info paramName, size_t paramValueSize, void *paramValue, size_t *paramValueSizeRet) const {
|
|
GetInfoHelper info(paramValue, paramValueSize, paramValueSizeRet);
|
|
|
|
if (paramName == CL_GL_TEXTURE_TARGET) {
|
|
info.set<GLenum>(target);
|
|
} else if (paramName == CL_GL_MIPMAP_LEVEL) {
|
|
info.set<GLenum>(miplevel);
|
|
} else if (paramName == CL_GL_NUM_SAMPLES) {
|
|
info.set<GLsizei>(textureInfo.numberOfSamples > 1 ? textureInfo.numberOfSamples : 0);
|
|
} else {
|
|
return CL_INVALID_VALUE;
|
|
}
|
|
return CL_SUCCESS;
|
|
}
|
|
|
|
cl_mem_object_type GlTexture::getClMemObjectType(cl_GLenum glType) {
|
|
return static_cast<cl_mem_object_type>(getClObjectType(glType, false));
|
|
}
|
|
cl_gl_object_type GlTexture::getClGlObjectType(cl_GLenum glType) {
|
|
return static_cast<cl_gl_object_type>(getClObjectType(glType, true));
|
|
}
|
|
|
|
uint32_t GlTexture::getClObjectType(cl_GLenum glType, bool returnClGlObjectType) {
|
|
// return cl_gl_object_type if returnClGlObjectType is ture, otherwise cl_mem_object_type
|
|
uint32_t retValue = 0;
|
|
switch (glType) {
|
|
case GL_TEXTURE_1D:
|
|
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE1D : CL_MEM_OBJECT_IMAGE1D;
|
|
break;
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE1D_ARRAY : CL_MEM_OBJECT_IMAGE1D_ARRAY;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_RECTANGLE:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE2D : CL_MEM_OBJECT_IMAGE2D;
|
|
break;
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
|
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE2D_ARRAY : CL_MEM_OBJECT_IMAGE2D_ARRAY;
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE3D : CL_MEM_OBJECT_IMAGE3D;
|
|
break;
|
|
case GL_TEXTURE_BUFFER:
|
|
retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE_BUFFER : CL_MEM_OBJECT_IMAGE1D_BUFFER;
|
|
break;
|
|
case GL_RENDERBUFFER_EXT:
|
|
retValue = returnClGlObjectType ? CL_GL_OBJECT_RENDERBUFFER : CL_MEM_OBJECT_IMAGE2D;
|
|
break;
|
|
default:
|
|
retValue = 0;
|
|
break;
|
|
}
|
|
return retValue;
|
|
}
|
|
|
|
cl_GLenum GlTexture::getBaseTargetType(cl_GLenum target) {
|
|
cl_GLenum returnTarget = 0;
|
|
switch (target) {
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
returnTarget = GL_TEXTURE_CUBE_MAP_ARB;
|
|
break;
|
|
default:
|
|
returnTarget = target;
|
|
break;
|
|
}
|
|
return returnTarget;
|
|
}
|
|
|
|
void GlTexture::releaseResource(MemObj *memObject) {
|
|
auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
|
|
if (target == GL_RENDERBUFFER_EXT) {
|
|
sharingFunctions->releaseSharedRenderBuffer(&textureInfo);
|
|
} else {
|
|
sharingFunctions->releaseSharedTexture(&textureInfo);
|
|
}
|
|
}
|
|
|
|
} // namespace NEO
|