compute-runtime/runtime/os_interface/windows/wddm/wddm_interface.h

53 lines
1.7 KiB
C++

/*
* Copyright (C) 2018 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/os_interface/os_context.h"
#include "runtime/os_interface/windows/windows_wrapper.h"
#include <d3dkmthk.h>
#include <cstdint>
#include "runtime/helpers/hw_info.h"
namespace OCLRT {
class Gdi;
class Wddm;
class WddmResidencyController;
using OsContextWin = OsContext::OsContextImpl;
class WddmInterface {
public:
WddmInterface(Wddm &wddm) : wddm(wddm){};
virtual ~WddmInterface() = default;
WddmInterface() = delete;
virtual bool createHwQueue(PreemptionMode preemptionMode, OsContextWin &osContext) = 0;
virtual void destroyHwQueue(D3DKMT_HANDLE hwQueue) = 0;
bool createMonitoredFence(WddmResidencyController &residencyController);
virtual const bool hwQueuesSupported() = 0;
virtual bool submit(uint64_t commandBuffer, size_t size, void *commandHeader, OsContextWin &osContext) = 0;
Wddm &wddm;
};
class WddmInterface20 : public WddmInterface {
public:
using WddmInterface::WddmInterface;
bool createHwQueue(PreemptionMode preemptionMode, OsContextWin &osContext) override;
void destroyHwQueue(D3DKMT_HANDLE hwQueue) override;
const bool hwQueuesSupported() override;
bool submit(uint64_t commandBuffer, size_t size, void *commandHeader, OsContextWin &osContext) override;
};
class WddmInterface23 : public WddmInterface {
public:
using WddmInterface::WddmInterface;
bool createHwQueue(PreemptionMode preemptionMode, OsContextWin &osContext) override;
void destroyHwQueue(D3DKMT_HANDLE hwQueue) override;
const bool hwQueuesSupported() override;
bool submit(uint64_t commandBuffer, size_t size, void *commandHeader, OsContextWin &osContext) override;
};
} // namespace OCLRT