compute-runtime/shared/source/debugger/debugger.h

42 lines
1.1 KiB
C++

/*
* Copyright (C) 2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include <memory>
namespace NEO {
struct HardwareInfo;
class CommandContainer;
class IndirectHeap;
struct DebugData;
class GraphicsAllocation;
class Debugger {
public:
struct SbaAddresses {
uint64_t GeneralStateBaseAddress = 0;
uint64_t SurfaceStateBaseAddress = 0;
uint64_t DynamicStateBaseAddress = 0;
uint64_t IndirectObjectBaseAddress = 0;
uint64_t InstructionBaseAddress = 0;
uint64_t BindlessSurfaceStateBaseAddress = 0;
uint64_t BindlessSamplerStateBaseAddress = 0;
};
static std::unique_ptr<Debugger> create(HardwareInfo *hwInfo);
virtual ~Debugger() = default;
bool isLegacy() const { return isLegacyMode; }
virtual void captureStateBaseAddress(CommandContainer &container, SbaAddresses sba) = 0;
void *getDebugSurfaceReservedSurfaceState(IndirectHeap &ssh);
inline static bool isDebugEnabled(bool internalUsage) {
return !internalUsage;
}
protected:
bool isLegacyMode = true;
};
} // namespace NEO