compute-runtime/shared/source/memory_manager/multi_graphics_allocation.cpp

52 lines
1.5 KiB
C++

/*
* Copyright (C) 2020-2021 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/memory_manager/multi_graphics_allocation.h"
namespace NEO {
MultiGraphicsAllocation::MultiGraphicsAllocation(uint32_t maxRootDeviceIndex) {
graphicsAllocations.resize(maxRootDeviceIndex + 1);
}
GraphicsAllocation *MultiGraphicsAllocation::getDefaultGraphicsAllocation() const {
for (auto &allocation : graphicsAllocations) {
if (allocation) {
return allocation;
}
}
return nullptr;
}
void MultiGraphicsAllocation::addAllocation(GraphicsAllocation *graphicsAllocation) {
UNRECOVERABLE_IF(graphicsAllocation == nullptr);
UNRECOVERABLE_IF(graphicsAllocations.size() < graphicsAllocation->getRootDeviceIndex() + 1);
graphicsAllocations[graphicsAllocation->getRootDeviceIndex()] = graphicsAllocation;
}
void MultiGraphicsAllocation::removeAllocation(uint32_t rootDeviceIndex) {
graphicsAllocations[rootDeviceIndex] = nullptr;
}
GraphicsAllocation *MultiGraphicsAllocation::getGraphicsAllocation(uint32_t rootDeviceIndex) const {
return graphicsAllocations[rootDeviceIndex];
}
GraphicsAllocation::AllocationType MultiGraphicsAllocation::getAllocationType() const {
return getDefaultGraphicsAllocation()->getAllocationType();
}
bool MultiGraphicsAllocation::isCoherent() const {
return getDefaultGraphicsAllocation()->isCoherent();
}
StackVec<GraphicsAllocation *, 1> const &MultiGraphicsAllocation::getGraphicsAllocations() const {
return graphicsAllocations;
}
} // namespace NEO