compute-runtime/level_zero/tools/source/sysman/engine/engine.h

50 lines
1.1 KiB
C++

/*
* Copyright (C) 2020-2021 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include <level_zero/zes_api.h>
#include <map>
#include <vector>
struct _zes_engine_handle_t {
virtual ~_zes_engine_handle_t() = default;
};
namespace L0 {
using EngineInstanceSubDeviceId = std::pair<uint32_t, uint32_t>;
struct OsSysman;
class Engine : _zes_engine_handle_t {
public:
virtual ze_result_t engineGetProperties(zes_engine_properties_t *pProperties) = 0;
virtual ze_result_t engineGetActivity(zes_engine_stats_t *pStats) = 0;
static Engine *fromHandle(zes_engine_handle_t handle) {
return static_cast<Engine *>(handle);
}
inline zes_engine_handle_t toHandle() { return this; }
};
struct EngineHandleContext {
EngineHandleContext(OsSysman *pOsSysman);
~EngineHandleContext();
void init();
void releaseEngines();
ze_result_t engineGet(uint32_t *pCount, zes_engine_handle_t *phEngine);
OsSysman *pOsSysman = nullptr;
std::vector<Engine *> handleList = {};
private:
void createHandle(zes_engine_group_t engineType, uint32_t engineInstance, uint32_t subDeviceId);
};
} // namespace L0