50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
/*
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* Copyright (C) 2020-2021 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include <level_zero/zes_api.h>
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#include <map>
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#include <vector>
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struct _zes_engine_handle_t {
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virtual ~_zes_engine_handle_t() = default;
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};
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namespace L0 {
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using EngineInstanceSubDeviceId = std::pair<uint32_t, uint32_t>;
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struct OsSysman;
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class Engine : _zes_engine_handle_t {
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public:
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virtual ze_result_t engineGetProperties(zes_engine_properties_t *pProperties) = 0;
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virtual ze_result_t engineGetActivity(zes_engine_stats_t *pStats) = 0;
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static Engine *fromHandle(zes_engine_handle_t handle) {
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return static_cast<Engine *>(handle);
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}
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inline zes_engine_handle_t toHandle() { return this; }
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};
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struct EngineHandleContext {
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EngineHandleContext(OsSysman *pOsSysman);
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~EngineHandleContext();
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void init();
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void releaseEngines();
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ze_result_t engineGet(uint32_t *pCount, zes_engine_handle_t *phEngine);
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OsSysman *pOsSysman = nullptr;
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std::vector<Engine *> handleList = {};
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private:
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void createHandle(zes_engine_group_t engineType, uint32_t engineInstance, uint32_t subDeviceId);
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};
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} // namespace L0
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