compute-runtime/shared/source/direct_submission/dispatchers/render_dispatcher.h

43 lines
1.5 KiB
C++

/*
* Copyright (C) 2020-2025 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/direct_submission/dispatchers/dispatcher.h"
namespace NEO {
struct RootDeviceEnvironment;
class ProductHelper;
template <typename GfxFamily>
class RenderDispatcher : public Dispatcher<GfxFamily> {
public:
static void dispatchPreemption(LinearStream &cmdBuffer);
static size_t getSizePreemption();
static void dispatchMonitorFence(LinearStream &cmdBuffer,
uint64_t gpuAddress,
uint64_t immediateData,
const RootDeviceEnvironment &rootDeviceEnvironment,
bool partitionedWorkload,
bool dcFlushRequired,
bool notifyKmd);
static size_t getSizeMonitorFence(const RootDeviceEnvironment &rootDeviceEnvironment);
static void dispatchCacheFlush(LinearStream &cmdBuffer, const RootDeviceEnvironment &rootDeviceEnvironment, uint64_t address);
static void dispatchTlbFlush(LinearStream &cmdBuffer, uint64_t address, const RootDeviceEnvironment &rootDeviceEnvironment);
static size_t getSizeCacheFlush(const RootDeviceEnvironment &rootDeviceEnvironment);
static size_t getSizeTlbFlush(const RootDeviceEnvironment &rootDeviceEnvironment);
static bool isMultiTileSynchronizationSupported() {
return true;
}
static constexpr bool isCopy() {
return false;
}
};
} // namespace NEO