compute-runtime/shared/source/utilities/windows/directory.cpp

49 lines
1.1 KiB
C++

/*
* Copyright (C) 2018-2023 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/utilities/directory.h"
#include "shared/source/helpers/debug_helpers.h"
#include "shared/source/os_interface/windows/windows_wrapper.h"
#include <direct.h>
namespace NEO::Directory {
std::vector<std::string> getFiles(const std::string &path) {
std::vector<std::string> files;
std::string newPath;
WIN32_FIND_DATAA ffd;
HANDLE hFind = INVALID_HANDLE_VALUE;
if (path.c_str()[path.size() - 1] == '/') {
return files;
} else {
newPath = path + "/*";
}
hFind = FindFirstFileA(newPath.c_str(), &ffd);
if (INVALID_HANDLE_VALUE == hFind) {
return files;
}
do {
files.push_back(path + "/" + ffd.cFileName);
} while (FindNextFileA(hFind, &ffd) != 0);
FindClose(hFind);
return files;
}
void createDirectory(const std::string &path) {
[[maybe_unused]] auto status = _mkdir(path.c_str());
DEBUG_BREAK_IF(status != 0 && errno != EEXIST);
}
}; // namespace NEO::Directory