compute-runtime/runtime/command_queue/finish.h

51 lines
1.9 KiB
C++

/*
* Copyright (c) 2017, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "hw_cmds.h"
#include "runtime/command_queue/command_queue_hw.h"
#include "runtime/command_stream/command_stream_receiver.h"
#include "runtime/device/device.h"
namespace OCLRT {
template <typename GfxFamily>
cl_int CommandQueueHw<GfxFamily>::finish(bool dcFlush) {
auto &commandStreamReceiver = device->getCommandStreamReceiver();
commandStreamReceiver.flushBatchedSubmissions();
//as long as queue is blocked we need to stall.
while (isQueueBlocked())
;
auto taskCountToWaitFor = this->taskCount;
auto flushStampToWaitFor = this->flushStamp->peekStamp();
// Stall until HW reaches CQ taskCount
waitUntilComplete(taskCountToWaitFor, flushStampToWaitFor);
commandStreamReceiver.cleanAllocationList(taskCountToWaitFor, TEMPORARY_ALLOCATION);
return CL_SUCCESS;
}
} // namespace OCLRT