compute-runtime/shared/source/gen11/windows/direct_submission_gen11.cpp

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1.2 KiB
C++

/*
* Copyright (C) 2020-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/direct_submission/direct_submission_bdw_and_later.inl"
#include "shared/source/direct_submission/direct_submission_hw.inl"
#include "shared/source/direct_submission/direct_submission_prefetch_mitigation_base.inl"
#include "shared/source/direct_submission/direct_submission_prefetcher_base.inl"
#include "shared/source/direct_submission/dispatchers/blitter_dispatcher.inl"
#include "shared/source/direct_submission/dispatchers/dispatcher.inl"
#include "shared/source/direct_submission/dispatchers/render_dispatcher.inl"
#include "shared/source/direct_submission/windows/wddm_direct_submission.inl"
#include "shared/source/gen11/hw_cmds_base.h"
namespace NEO {
using GfxFamily = Gen11Family;
template class Dispatcher<GfxFamily>;
template class BlitterDispatcher<GfxFamily>;
template class RenderDispatcher<GfxFamily>;
template class DirectSubmissionHw<GfxFamily, BlitterDispatcher<GfxFamily>>;
template class DirectSubmissionHw<GfxFamily, RenderDispatcher<GfxFamily>>;
template class WddmDirectSubmission<GfxFamily, BlitterDispatcher<GfxFamily>>;
template class WddmDirectSubmission<GfxFamily, RenderDispatcher<GfxFamily>>;
} // namespace NEO