31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
/*
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* Copyright (C) 2020-2022 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "shared/source/direct_submission/direct_submission_bdw_and_later.inl"
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#include "shared/source/direct_submission/direct_submission_hw.inl"
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#include "shared/source/direct_submission/direct_submission_prefetch_mitigation_base.inl"
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#include "shared/source/direct_submission/direct_submission_prefetcher_base.inl"
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#include "shared/source/direct_submission/dispatchers/blitter_dispatcher.inl"
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#include "shared/source/direct_submission/dispatchers/dispatcher.inl"
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#include "shared/source/direct_submission/dispatchers/render_dispatcher.inl"
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#include "shared/source/direct_submission/windows/wddm_direct_submission.inl"
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#include "shared/source/gen11/hw_cmds_base.h"
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namespace NEO {
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using GfxFamily = Gen11Family;
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template class Dispatcher<GfxFamily>;
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template class BlitterDispatcher<GfxFamily>;
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template class RenderDispatcher<GfxFamily>;
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template class DirectSubmissionHw<GfxFamily, BlitterDispatcher<GfxFamily>>;
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template class DirectSubmissionHw<GfxFamily, RenderDispatcher<GfxFamily>>;
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template class WddmDirectSubmission<GfxFamily, BlitterDispatcher<GfxFamily>>;
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template class WddmDirectSubmission<GfxFamily, RenderDispatcher<GfxFamily>>;
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} // namespace NEO
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