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Based on libdxg headers, we're able to support WDDM_LINUX (WSL2) in our default build configuration Signed-off-by: Jaroslaw Chodor <jaroslaw.chodor@intel.com>
20 lines
377 B
C++
20 lines
377 B
C++
/*
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* Copyright (C) 2020-2021 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <utility>
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#include <vector>
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namespace NEO {
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class GraphicsAllocation;
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using ResidencyContainer = std::vector<GraphicsAllocation *>;
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using AllocationView = std::pair<uint64_t /*address*/, size_t /*size*/>;
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} // namespace NEO
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