102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
/*
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* Copyright (C) 2020-2023 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "shared/source/helpers/heap_base_address_model.h"
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#include <level_zero/ze_api.h>
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#include <mutex>
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#include <vector>
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struct _ze_command_queue_handle_t {};
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namespace NEO {
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class CommandStreamReceiver;
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class GraphicsAllocation;
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using ResidencyContainer = std::vector<GraphicsAllocation *>;
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} // namespace NEO
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struct UnifiedMemoryControls;
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namespace L0 {
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struct Device;
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struct CommandQueue : _ze_command_queue_handle_t {
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template <typename Type>
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struct Allocator {
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static CommandQueue *allocate(Device *device, NEO::CommandStreamReceiver *csr, const ze_command_queue_desc_t *desc) {
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return new Type(device, csr, desc);
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}
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};
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virtual ~CommandQueue() = default;
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virtual ze_result_t createFence(const ze_fence_desc_t *desc, ze_fence_handle_t *phFence) = 0;
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virtual ze_result_t destroy() = 0;
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virtual ze_result_t executeCommandLists(uint32_t numCommandLists,
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ze_command_list_handle_t *phCommandLists,
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ze_fence_handle_t hFence, bool performMigration) = 0;
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virtual ze_result_t executeCommands(uint32_t numCommands,
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void *phCommands,
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ze_fence_handle_t hFence) = 0;
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virtual ze_result_t synchronize(uint64_t timeout) = 0;
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static CommandQueue *create(uint32_t productFamily, Device *device, NEO::CommandStreamReceiver *csr,
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const ze_command_queue_desc_t *desc, bool isCopyOnly, bool isInternal, bool immediateCmdListQueue, ze_result_t &resultValue);
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static CommandQueue *fromHandle(ze_command_queue_handle_t handle) {
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return static_cast<CommandQueue *>(handle);
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}
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virtual void handleIndirectAllocationResidency(UnifiedMemoryControls unifiedMemoryControls, std::unique_lock<std::mutex> &lockForIndirect, bool performMigration) = 0;
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virtual void makeResidentAndMigrate(bool performMigration, const NEO::ResidencyContainer &residencyContainer) = 0;
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ze_command_queue_handle_t toHandle() { return this; }
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bool peekIsCopyOnlyCommandQueue() const { return this->isCopyOnlyCommandQueue; }
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uint32_t getClientId() const { return this->clientId; }
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void setClientId(uint32_t value) { this->clientId = value; }
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virtual void unregisterCsrClient() = 0;
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static constexpr uint32_t clientNotRegistered = std::numeric_limits<uint32_t>::max();
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protected:
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bool frontEndTrackingEnabled() const;
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uint32_t clientId = clientNotRegistered;
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uint32_t partitionCount = 1;
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uint32_t activeSubDevices = 1;
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NEO::HeapAddressModel cmdListHeapAddressModel = NEO::HeapAddressModel::PrivateHeaps;
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bool preemptionCmdSyncProgramming = true;
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bool commandQueueDebugCmdsProgrammed = false;
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bool isCopyOnlyCommandQueue = false;
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bool internalUsage = false;
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bool frontEndStateTracking = false;
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bool pipelineSelectStateTracking = false;
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bool stateComputeModeTracking = false;
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bool stateBaseAddressTracking = false;
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bool doubleSbaWa = false;
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bool dispatchCmdListBatchBufferAsPrimary = false;
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bool internalQueueForImmediateCommandList = false;
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};
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using CommandQueueAllocatorFn = CommandQueue *(*)(Device *device, NEO::CommandStreamReceiver *csr,
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const ze_command_queue_desc_t *desc);
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extern CommandQueueAllocatorFn commandQueueFactory[];
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template <uint32_t productFamily, typename CommandQueueType>
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struct CommandQueuePopulateFactory {
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CommandQueuePopulateFactory() {
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commandQueueFactory[productFamily] = CommandQueue::Allocator<CommandQueueType>::allocate;
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}
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};
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} // namespace L0
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