27 lines
978 B
C++
27 lines
978 B
C++
/*
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* Copyright (C) 2018-2019 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include <cstdint>
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#include <cstddef>
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namespace aub_stream {
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struct HardwareContext {
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virtual void initialize() = 0;
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virtual void pollForCompletion() = 0;
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virtual void submit(uint64_t gfxAddress, const void *batchBuffer, size_t size, uint32_t memoryBanks, size_t pageSize) = 0;
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virtual void writeMemory(uint64_t gfxAddress, const void *memory, size_t size, uint32_t memoryBanks, int hint, size_t pageSize) = 0;
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virtual void freeMemory(uint64_t gfxAddress, size_t size) = 0;
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virtual void expectMemory(uint64_t gfxAddress, const void *memory, size_t size, uint32_t compareOperation) = 0;
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virtual void readMemory(uint64_t gfxAddress, void *memory, size_t size, uint32_t memoryBanks, size_t pageSize) = 0;
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virtual void dumpBufferBIN(uint64_t gfxAddress, size_t size) = 0;
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virtual ~HardwareContext() = default;
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};
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} // namespace aub_stream
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