compute-runtime/shared/source/os_interface/windows/wddm_memory_manager.h

123 lines
8.1 KiB
C++

/*
* Copyright (C) 2018-2023 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/memory_manager/memory_manager.h"
#include "shared/source/os_interface/os_context.h"
#include "shared/source/os_interface/windows/wddm_allocation.h"
#include <d3dkmthk.h>
#include <vector>
namespace NEO {
class Gmm;
class OsContextWin;
class Wddm;
extern const GfxMemoryAllocationMethod preferredAllocationMethod;
class WddmMemoryManager : public MemoryManager {
public:
using MemoryManager::allocateGraphicsMemoryWithProperties;
~WddmMemoryManager() override;
WddmMemoryManager(ExecutionEnvironment &executionEnvironment);
WddmMemoryManager(const WddmMemoryManager &) = delete;
WddmMemoryManager &operator=(const WddmMemoryManager &) = delete;
void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation) override;
void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation, bool isImportedAllocation) override;
void handleFenceCompletion(GraphicsAllocation *allocation) override;
GraphicsAllocation *createGraphicsAllocationFromMultipleSharedHandles(const std::vector<osHandle> &handles, AllocationProperties &properties, bool requireSpecificBitness, bool isHostIpcAllocation, bool reuseSharedAllocation, void *mapPointer) override;
GraphicsAllocation *createGraphicsAllocationFromSharedHandle(osHandle handle, const AllocationProperties &properties, bool requireSpecificBitness, bool isHostIpcAllocation, bool reuseSharedAllocation, void *mapPointer) override;
GraphicsAllocation *createGraphicsAllocationFromNTHandle(void *handle, uint32_t rootDeviceIndex, AllocationType allocType) override;
void addAllocationToHostPtrManager(GraphicsAllocation *memory) override;
void removeAllocationFromHostPtrManager(GraphicsAllocation *memory) override;
AllocationStatus populateOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) override;
void cleanOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) override;
void obtainGpuAddressFromFragments(WddmAllocation *allocation, OsHandleStorage &handleStorage);
uint64_t getSystemSharedMemory(uint32_t rootDeviceIndex) override;
uint64_t getLocalMemorySize(uint32_t rootDeviceIndex, uint32_t deviceBitfield) override;
double getPercentOfGlobalMemoryAvailable(uint32_t rootDeviceIndex) override;
bool tryDeferDeletions(const D3DKMT_HANDLE *handles, uint32_t allocationCount, D3DKMT_HANDLE resourceHandle, uint32_t rootDeviceIndex);
bool isMemoryBudgetExhausted() const override;
AlignedMallocRestrictions *getAlignedMallocRestrictions() override;
bool copyMemoryToAllocation(GraphicsAllocation *graphicsAllocation, size_t destinationOffset, const void *memoryToCopy, size_t sizeToCopy) override;
bool copyMemoryToAllocationBanks(GraphicsAllocation *graphicsAllocation, size_t destinationOffset, const void *memoryToCopy, size_t sizeToCopy, DeviceBitfield handleMask) override;
void *reserveCpuAddressRange(size_t size, uint32_t rootDeviceIndex) override;
void releaseReservedCpuAddressRange(void *reserved, size_t size, uint32_t rootDeviceIndex) override;
bool isCpuCopyRequired(const void *ptr) override;
bool isWCMemory(const void *ptr) override;
AddressRange reserveGpuAddress(const uint64_t requiredStartAddress, size_t size, RootDeviceIndicesContainer rootDeviceIndices, uint32_t *reservedOnRootDeviceIndex) override;
AddressRange reserveGpuAddressOnHeap(const uint64_t requiredStartAddress, size_t size, RootDeviceIndicesContainer rootDeviceIndices, uint32_t *reservedOnRootDeviceIndex, HeapIndex heap, size_t alignment) override;
size_t selectAlignmentAndHeap(size_t size, HeapIndex *heap) override;
void freeGpuAddress(AddressRange addressRange, uint32_t rootDeviceIndex) override;
bool verifyHandle(osHandle handle, uint32_t rootDeviceIndex, bool ntHandle) override;
bool isNTHandle(osHandle handle, uint32_t rootDeviceIndex) override;
void releaseDeviceSpecificMemResources(uint32_t rootDeviceIndex) override{};
void createDeviceSpecificMemResources(uint32_t rootDeviceIndex) override{};
void registerAllocationInOs(GraphicsAllocation *allocation) override;
void closeInternalHandle(uint64_t &handle, uint32_t handleId, GraphicsAllocation *graphicsAllocation) override;
MOCKABLE_VIRTUAL NTSTATUS createInternalNTHandle(D3DKMT_HANDLE *resourceHandle, HANDLE *ntHandle, uint32_t rootDeviceIndex);
protected:
GfxMemoryAllocationMethod getPreferredAllocationMethod(const AllocationProperties &allocationProperties) const override;
GraphicsAllocation *createGraphicsAllocation(OsHandleStorage &handleStorage, const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemoryForNonSvmHostPtr(const AllocationData &allocationData) override;
GraphicsAllocation *allocateUSMHostGraphicsMemory(const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemoryWithHostPtr(const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemory64kb(const AllocationData &allocationData) override;
GraphicsAllocation *allocateMemoryByKMD(const AllocationData &allocationData) override;
GraphicsAllocation *allocatePhysicalDeviceMemory(const AllocationData &allocationData, AllocationStatus &status) override;
GraphicsAllocation *allocatePhysicalLocalDeviceMemory(const AllocationData &allocationData, AllocationStatus &status) override;
void unMapPhysicalToVirtualMemory(GraphicsAllocation *physicalAllocation, uint64_t gpuRange, size_t bufferSize, OsContext *osContext, uint32_t rootDeviceIndex) override;
bool mapPhysicalToVirtualMemory(GraphicsAllocation *physicalAllocation, uint64_t gpuRange, size_t bufferSize) override;
GraphicsAllocation *allocateGraphicsMemoryForImageImpl(const AllocationData &allocationData, std::unique_ptr<Gmm> gmm) override;
GraphicsAllocation *allocateGraphicsMemoryWithGpuVa(const AllocationData &allocationData) override { return nullptr; }
GraphicsAllocation *allocateGraphicsMemoryWithAlignment(const AllocationData &allocationData) override;
MOCKABLE_VIRTUAL GraphicsAllocation *allocateSystemMemoryAndCreateGraphicsAllocationFromIt(const AllocationData &allocationData);
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryUsingKmdAndMapItToCpuVA(const AllocationData &allocationData, bool allowLargePages);
void *lockResourceImpl(GraphicsAllocation &graphicsAllocation) override;
void unlockResourceImpl(GraphicsAllocation &graphicsAllocation) override;
void freeAssociatedResourceImpl(GraphicsAllocation &graphicsAllocation) override;
GraphicsAllocation *allocate32BitGraphicsMemoryImpl(const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemoryInDevicePool(const AllocationData &allocationData, AllocationStatus &status) override;
MOCKABLE_VIRTUAL size_t getHugeGfxMemoryChunkSize(GfxMemoryAllocationMethod allocationMethod) const;
MOCKABLE_VIRTUAL GraphicsAllocation *allocateHugeGraphicsMemory(const AllocationData &allocationData, bool sharedVirtualAddress);
GraphicsAllocation *createAllocationFromHandle(osHandle handle, bool requireSpecificBitness, bool ntHandle, AllocationType allocationType, uint32_t rootDeviceIndex, void *mapPointer);
static bool validateAllocation(WddmAllocation *alloc);
MOCKABLE_VIRTUAL bool createWddmAllocation(WddmAllocation *allocation, void *requiredGpuPtr);
MOCKABLE_VIRTUAL bool mapGpuVirtualAddress(WddmAllocation *graphicsAllocation, const void *requiredGpuPtr);
MOCKABLE_VIRTUAL bool createPhysicalAllocation(WddmAllocation *allocation);
bool mapGpuVaForOneHandleAllocation(WddmAllocation *graphicsAllocation, const void *requiredGpuPtr);
bool mapMultiHandleAllocationWithRetry(WddmAllocation *allocation, const void *requiredGpuPtr);
bool createGpuAllocationsWithRetry(WddmAllocation *graphicsAllocation);
template <bool is32Bit = is32bit>
void adjustGpuPtrToHostAddressSpace(WddmAllocation &wddmAllocation, void *&requiredGpuVa);
bool isStatelessAccessRequired(AllocationType type);
AlignedMallocRestrictions mallocRestrictions;
Wddm &getWddm(uint32_t rootDeviceIndex) const;
};
} // namespace NEO