compute-runtime/shared/source/os_interface/aub_memory_operations_handl...

42 lines
1.4 KiB
C++

/*
* Copyright (C) 2019-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/memory_manager/memory_operations_handler.h"
#include "shared/source/utilities/spinlock.h"
#include "aubstream/aub_manager.h"
#include <mutex>
#include <vector>
namespace NEO {
class AubMemoryOperationsHandler : public MemoryOperationsHandler {
public:
AubMemoryOperationsHandler(aub_stream::AubManager *aubManager);
~AubMemoryOperationsHandler() override = default;
MemoryOperationsStatus makeResident(Device *device, ArrayRef<GraphicsAllocation *> gfxAllocations) override;
MemoryOperationsStatus evict(Device *device, GraphicsAllocation &gfxAllocation) override;
MemoryOperationsStatus isResident(Device *device, GraphicsAllocation &gfxAllocation) override;
MemoryOperationsStatus makeResidentWithinOsContext(OsContext *osContext, ArrayRef<GraphicsAllocation *> gfxAllocations, bool evictable) override;
MemoryOperationsStatus evictWithinOsContext(OsContext *osContext, GraphicsAllocation &gfxAllocation) override;
void setAubManager(aub_stream::AubManager *aubManager);
protected:
[[nodiscard]] MOCKABLE_VIRTUAL std::unique_lock<SpinLock> acquireLock(SpinLock &lock) {
return std::unique_lock<SpinLock>{lock};
}
aub_stream::AubManager *aubManager = nullptr;
std::vector<GraphicsAllocation *> residentAllocations;
SpinLock resourcesLock;
};
} // namespace NEO