compute-runtime/shared/offline_compiler
Jim Snow 2acc0fb3f6 Add memory backed buffer allocation for L0 ray tracing.
This allocates the buffer on a per-device basis and enables ray
tracing on devices that support it when given a kernel with ray
tracing calls.

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-07-02 11:56:18 +02:00
..
source Add memory backed buffer allocation for L0 ray tracing. 2021-07-02 11:56:18 +02:00
CMakeLists.txt Copyright header update 2021-05-17 20:38:19 +02:00