compute-runtime/runtime/gmm_helper/gmm_utils.cpp

42 lines
1.2 KiB
C++

/*
* Copyright (C) 2018-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "runtime/gmm_helper/gmm.h"
#include "runtime/gmm_helper/gmm_helper.h"
#include "runtime/gmm_helper/resource_info.h"
#include "runtime/helpers/hw_info.h"
#include "runtime/helpers/surface_formats.h"
#include "GL/gl.h"
#include "GL/glext.h"
using namespace NEO;
namespace NEO {
GMM_CUBE_FACE_ENUM GmmHelper::getCubeFaceIndex(uint32_t target) {
switch (target) {
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
return __GMM_CUBE_FACE_NEG_X;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
return __GMM_CUBE_FACE_POS_X;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
return __GMM_CUBE_FACE_NEG_Y;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
return __GMM_CUBE_FACE_POS_Y;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return __GMM_CUBE_FACE_NEG_Z;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
return __GMM_CUBE_FACE_POS_Z;
}
return __GMM_NO_CUBE_MAP;
}
} // namespace NEO
void Gmm::applyAuxFlagsForImage(ImageInfo &imgInfo) {}
void Gmm::applyAuxFlagsForBuffer(bool preferRenderCompression) {}
void Gmm::applyMemoryFlags(bool systemMemoryPool, StorageInfo &storageInfo) { this->useSystemMemoryPool = systemMemoryPool; }