compute-runtime/opencl/source/builtin_kernels_simulation/scheduler_simulation.inl

98 lines
3.9 KiB
C++

/*
* Copyright (C) 2017-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/memory_manager/graphics_allocation.h"
#include "opencl/source/builtin_kernels_simulation/scheduler_simulation.h"
#include <cstdint>
#include <mutex>
#include <thread>
using namespace NEO;
namespace BuiltinKernelsSimulation {
template <typename GfxFamily>
void SchedulerSimulation<GfxFamily>::cleanSchedulerSimulation() {
threadIDToLocalIDmap.clear();
delete pGlobalBarrier;
}
template <typename GfxFamily>
void SchedulerSimulation<GfxFamily>::initializeSchedulerSimulation(GraphicsAllocation *queue,
GraphicsAllocation *commandsStack,
GraphicsAllocation *eventsPool,
GraphicsAllocation *secondaryBatchBuffer,
GraphicsAllocation *dsh,
GraphicsAllocation *reflectionSurface,
GraphicsAllocation *queueStorageBuffer,
GraphicsAllocation *ssh,
GraphicsAllocation *debugQueue) {
localSize[0] = NUM_OF_THREADS;
localSize[1] = 1;
localSize[2] = 1;
threadIDToLocalIDmap.clear();
pGlobalBarrier = new SynchronizationBarrier(NUM_OF_THREADS);
// Spawn Thread ID == 0 on main thread
for (uint32_t i = 1; i < NUM_OF_THREADS; i++) {
threads[i] = std::thread(startScheduler, i, queue, commandsStack, eventsPool, secondaryBatchBuffer, dsh, reflectionSurface, queueStorageBuffer, ssh, debugQueue);
}
conditionReady = true;
}
template <typename GfxFamily>
void SchedulerSimulation<GfxFamily>::runSchedulerSimulation(GraphicsAllocation *queue,
GraphicsAllocation *commandsStack,
GraphicsAllocation *eventsPool,
GraphicsAllocation *secondaryBatchBuffer,
GraphicsAllocation *dsh,
GraphicsAllocation *reflectionSurface,
GraphicsAllocation *queueStorageBuffer,
GraphicsAllocation *ssh,
GraphicsAllocation *debugQueue) {
simulationRun = true;
if (enabled) {
initializeSchedulerSimulation(queue,
commandsStack,
eventsPool,
secondaryBatchBuffer,
dsh,
reflectionSurface,
queueStorageBuffer,
ssh,
debugQueue);
// start main thread with LID == 0
startScheduler(0,
queue,
commandsStack,
eventsPool,
secondaryBatchBuffer,
dsh,
reflectionSurface,
queueStorageBuffer,
ssh,
debugQueue);
// Wait for all threads on main thread
if (threadIDToLocalIDmap[std::this_thread::get_id()] == 0) {
for (uint32_t i = 1; i < NUM_OF_THREADS; i++)
threads[i].join();
cleanSchedulerSimulation();
}
}
};
} // namespace BuiltinKernelsSimulation