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api.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
d3d9_sharing_functions.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
d3d10_11_sharing_functions.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
d3d_sharing_functions.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
debug_registry_reader.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
deferrable_deletion_win.cpp
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Async deleter: move releasing cpu/gpu pointers to main thread
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2018-01-12 13:16:59 +01:00 |
deferrable_deletion_win.h
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Async deleter: move releasing cpu/gpu pointers to main thread
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2018-01-12 13:16:59 +01:00 |
device_command_stream.inl
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Add AUB generation in parallel to execution on GPU
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2018-01-29 17:24:26 +01:00 |
device_factory.cpp
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Command streamers should use device default engine type
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2018-01-16 22:37:44 +01:00 |
driver_info.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
driver_info.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
gdi_interface.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
gdi_interface.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
options.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
os_interface.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
os_interface.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
os_library.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
os_library.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
os_socket.h
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Add AUB generation in parallel to execution on GPU
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2018-01-29 17:24:26 +01:00 |
os_time.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
os_time.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
performance_counters_win.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
performance_counters_win.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
print.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
registry_reader.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
thk_wrapper.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
wddm.cpp
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Use alignedSize for map range and to calculate trim budget
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2018-02-01 19:20:27 +01:00 |
wddm.h
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Use reserved memory to map GPU VA when cpu memory doesnt meet restrictions
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2018-01-31 18:05:11 +01:00 |
wddm.inl
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Restrict system memory allocations to certain address range
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2018-01-26 15:16:41 +01:00 |
wddm_32bit_memory.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
wddm_allocation.h
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Use reserved memory to map GPU VA when cpu memory doesnt meet restrictions
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2018-01-31 18:05:11 +01:00 |
wddm_create.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
wddm_device_command_stream.h
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Command streamers should use device default engine type
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2018-01-16 22:37:44 +01:00 |
wddm_device_command_stream.inl
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Command streamers should use device default engine type
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2018-01-16 22:37:44 +01:00 |
wddm_engine_mapper.h
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Command streamers should use device default engine type
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2018-01-16 22:37:44 +01:00 |
wddm_engine_mapper.inl
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Command streamers should use device default engine type
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2018-01-16 22:37:44 +01:00 |
wddm_memory_manager.cpp
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Use alignedSize for map range and to calculate trim budget
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2018-02-01 19:20:27 +01:00 |
wddm_memory_manager.h
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Restrict system memory allocations to certain address range
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2018-01-26 15:16:41 +01:00 |
windows_defs.h
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Restrict system memory allocations to certain address range
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2018-01-26 15:16:41 +01:00 |
windows_inc.cpp
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Initial commit
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2017-12-21 00:45:38 +01:00 |
windows_inc.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |
windows_wrapper.h
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Initial commit
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2017-12-21 00:45:38 +01:00 |