compute-runtime/runtime/os_interface/windows
Zdanowicz, Zbigniew 292f8fae90 Use alignedSize for map range and to calculate trim budget
Change-Id: Iceaf5c1d7fd1abfa6bdb08c97a439dba3bbccdf4
2018-02-01 19:20:27 +01:00
..
api.cpp Initial commit 2017-12-21 00:45:38 +01:00
d3d9_sharing_functions.cpp Initial commit 2017-12-21 00:45:38 +01:00
d3d10_11_sharing_functions.cpp Initial commit 2017-12-21 00:45:38 +01:00
d3d_sharing_functions.h Initial commit 2017-12-21 00:45:38 +01:00
debug_registry_reader.cpp Initial commit 2017-12-21 00:45:38 +01:00
deferrable_deletion_win.cpp Async deleter: move releasing cpu/gpu pointers to main thread 2018-01-12 13:16:59 +01:00
deferrable_deletion_win.h Async deleter: move releasing cpu/gpu pointers to main thread 2018-01-12 13:16:59 +01:00
device_command_stream.inl Add AUB generation in parallel to execution on GPU 2018-01-29 17:24:26 +01:00
device_factory.cpp Command streamers should use device default engine type 2018-01-16 22:37:44 +01:00
driver_info.cpp Initial commit 2017-12-21 00:45:38 +01:00
driver_info.h Initial commit 2017-12-21 00:45:38 +01:00
gdi_interface.cpp Initial commit 2017-12-21 00:45:38 +01:00
gdi_interface.h Initial commit 2017-12-21 00:45:38 +01:00
options.cpp Initial commit 2017-12-21 00:45:38 +01:00
os_interface.cpp Initial commit 2017-12-21 00:45:38 +01:00
os_interface.h Initial commit 2017-12-21 00:45:38 +01:00
os_library.cpp Initial commit 2017-12-21 00:45:38 +01:00
os_library.h Initial commit 2017-12-21 00:45:38 +01:00
os_socket.h Add AUB generation in parallel to execution on GPU 2018-01-29 17:24:26 +01:00
os_time.cpp Initial commit 2017-12-21 00:45:38 +01:00
os_time.h Initial commit 2017-12-21 00:45:38 +01:00
performance_counters_win.cpp Initial commit 2017-12-21 00:45:38 +01:00
performance_counters_win.h Initial commit 2017-12-21 00:45:38 +01:00
print.cpp Initial commit 2017-12-21 00:45:38 +01:00
registry_reader.h Initial commit 2017-12-21 00:45:38 +01:00
thk_wrapper.h Initial commit 2017-12-21 00:45:38 +01:00
wddm.cpp Use alignedSize for map range and to calculate trim budget 2018-02-01 19:20:27 +01:00
wddm.h Use reserved memory to map GPU VA when cpu memory doesnt meet restrictions 2018-01-31 18:05:11 +01:00
wddm.inl Restrict system memory allocations to certain address range 2018-01-26 15:16:41 +01:00
wddm_32bit_memory.cpp Initial commit 2017-12-21 00:45:38 +01:00
wddm_allocation.h Use reserved memory to map GPU VA when cpu memory doesnt meet restrictions 2018-01-31 18:05:11 +01:00
wddm_create.cpp Initial commit 2017-12-21 00:45:38 +01:00
wddm_device_command_stream.h Command streamers should use device default engine type 2018-01-16 22:37:44 +01:00
wddm_device_command_stream.inl Command streamers should use device default engine type 2018-01-16 22:37:44 +01:00
wddm_engine_mapper.h Command streamers should use device default engine type 2018-01-16 22:37:44 +01:00
wddm_engine_mapper.inl Command streamers should use device default engine type 2018-01-16 22:37:44 +01:00
wddm_memory_manager.cpp Use alignedSize for map range and to calculate trim budget 2018-02-01 19:20:27 +01:00
wddm_memory_manager.h Restrict system memory allocations to certain address range 2018-01-26 15:16:41 +01:00
windows_defs.h Restrict system memory allocations to certain address range 2018-01-26 15:16:41 +01:00
windows_inc.cpp Initial commit 2017-12-21 00:45:38 +01:00
windows_inc.h Initial commit 2017-12-21 00:45:38 +01:00
windows_wrapper.h Initial commit 2017-12-21 00:45:38 +01:00