124 lines
7.5 KiB
C++
124 lines
7.5 KiB
C++
/*
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* Copyright (C) 2018-2023 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "shared/source/helpers/aligned_memory.h"
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#include "shared/source/memory_manager/memory_manager.h"
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#include "shared/source/os_interface/os_context.h"
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#include "shared/source/os_interface/windows/wddm_allocation.h"
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#include "shared/source/os_interface/windows/windows_wrapper.h"
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#include <d3dkmthk.h>
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#include <map>
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#include <mutex>
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#include <vector>
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namespace NEO {
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class Gmm;
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class OsContextWin;
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class Wddm;
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enum class GfxMemoryAllocationMethod : uint32_t {
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UseUmdSystemPtr,
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AllocateByKmd
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};
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extern const GfxMemoryAllocationMethod preferredAllocationMethod;
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class WddmMemoryManager : public MemoryManager {
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public:
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using MemoryManager::allocateGraphicsMemoryWithProperties;
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~WddmMemoryManager() override;
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WddmMemoryManager(ExecutionEnvironment &executionEnvironment);
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WddmMemoryManager(const WddmMemoryManager &) = delete;
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WddmMemoryManager &operator=(const WddmMemoryManager &) = delete;
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void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation) override;
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void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation, bool isImportedAllocation) override;
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void handleFenceCompletion(GraphicsAllocation *allocation) override;
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GraphicsAllocation *createGraphicsAllocationFromMultipleSharedHandles(const std::vector<osHandle> &handles, AllocationProperties &properties, bool requireSpecificBitness, bool isHostIpcAllocation, bool reuseSharedAllocation) override;
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GraphicsAllocation *createGraphicsAllocationFromSharedHandle(osHandle handle, const AllocationProperties &properties, bool requireSpecificBitness, bool isHostIpcAllocation, bool reuseSharedAllocation) override;
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GraphicsAllocation *createGraphicsAllocationFromNTHandle(void *handle, uint32_t rootDeviceIndex, AllocationType allocType) override;
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void addAllocationToHostPtrManager(GraphicsAllocation *memory) override;
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void removeAllocationFromHostPtrManager(GraphicsAllocation *memory) override;
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AllocationStatus populateOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) override;
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void cleanOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) override;
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void obtainGpuAddressFromFragments(WddmAllocation *allocation, OsHandleStorage &handleStorage);
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uint64_t getSystemSharedMemory(uint32_t rootDeviceIndex) override;
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uint64_t getLocalMemorySize(uint32_t rootDeviceIndex, uint32_t deviceBitfield) override;
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double getPercentOfGlobalMemoryAvailable(uint32_t rootDeviceIndex) override;
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bool tryDeferDeletions(const D3DKMT_HANDLE *handles, uint32_t allocationCount, D3DKMT_HANDLE resourceHandle, uint32_t rootDeviceIndex);
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bool isMemoryBudgetExhausted() const override;
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AlignedMallocRestrictions *getAlignedMallocRestrictions() override;
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bool copyMemoryToAllocation(GraphicsAllocation *graphicsAllocation, size_t destinationOffset, const void *memoryToCopy, size_t sizeToCopy) override;
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bool copyMemoryToAllocationBanks(GraphicsAllocation *graphicsAllocation, size_t destinationOffset, const void *memoryToCopy, size_t sizeToCopy, DeviceBitfield handleMask) override;
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void *reserveCpuAddressRange(size_t size, uint32_t rootDeviceIndex) override;
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void releaseReservedCpuAddressRange(void *reserved, size_t size, uint32_t rootDeviceIndex) override;
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bool isCpuCopyRequired(const void *ptr) override;
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bool isWCMemory(const void *ptr) override;
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AddressRange reserveGpuAddress(const void *requiredStartAddress, size_t size, RootDeviceIndicesContainer rootDeviceIndices, uint32_t *reservedOnRootDeviceIndex) override;
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void freeGpuAddress(AddressRange addressRange, uint32_t rootDeviceIndex) override;
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bool verifyHandle(osHandle handle, uint32_t rootDeviceIndex, bool ntHandle) override;
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bool isNTHandle(osHandle handle, uint32_t rootDeviceIndex) override;
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void releaseDeviceSpecificMemResources(uint32_t rootDeviceIndex) override{};
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void createDeviceSpecificMemResources(uint32_t rootDeviceIndex) override{};
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void registerAllocationInOs(GraphicsAllocation *allocation) override;
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protected:
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GraphicsAllocation *createGraphicsAllocation(OsHandleStorage &handleStorage, const AllocationData &allocationData) override;
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GraphicsAllocation *allocateGraphicsMemoryForNonSvmHostPtr(const AllocationData &allocationData) override;
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GraphicsAllocation *allocateUSMHostGraphicsMemory(const AllocationData &allocationData) override;
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GraphicsAllocation *allocateGraphicsMemoryWithHostPtr(const AllocationData &allocationData) override;
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GraphicsAllocation *allocateGraphicsMemory64kb(const AllocationData &allocationData) override;
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GraphicsAllocation *allocateMemoryByKMD(const AllocationData &allocationData) override;
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GraphicsAllocation *allocatePhysicalDeviceMemory(const AllocationData &allocationData, AllocationStatus &status) override;
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GraphicsAllocation *allocatePhysicalLocalDeviceMemory(const AllocationData &allocationData, AllocationStatus &status) override;
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void unMapPhysicalToVirtualMemory(GraphicsAllocation *physicalAllocation, uint64_t gpuRange, size_t bufferSize, OsContext *osContext, uint32_t rootDeviceIndex) override;
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bool mapPhysicalToVirtualMemory(GraphicsAllocation *physicalAllocation, uint64_t gpuRange, size_t bufferSize) override;
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GraphicsAllocation *allocateGraphicsMemoryForImageImpl(const AllocationData &allocationData, std::unique_ptr<Gmm> gmm) override;
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GraphicsAllocation *allocateGraphicsMemoryWithGpuVa(const AllocationData &allocationData) override { return nullptr; }
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GraphicsAllocation *allocateGraphicsMemoryWithAlignment(const AllocationData &allocationData) override;
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MOCKABLE_VIRTUAL GraphicsAllocation *allocateSystemMemoryAndCreateGraphicsAllocationFromIt(const AllocationData &allocationData);
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MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryUsingKmdAndMapItToCpuVA(const AllocationData &allocationData, bool allowLargePages);
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void *lockResourceImpl(GraphicsAllocation &graphicsAllocation) override;
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void unlockResourceImpl(GraphicsAllocation &graphicsAllocation) override;
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void freeAssociatedResourceImpl(GraphicsAllocation &graphicsAllocation) override;
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GraphicsAllocation *allocate32BitGraphicsMemoryImpl(const AllocationData &allocationData, bool useLocalMemory) override;
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GraphicsAllocation *allocateGraphicsMemoryInDevicePool(const AllocationData &allocationData, AllocationStatus &status) override;
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MOCKABLE_VIRTUAL size_t getHugeGfxMemoryChunkSize(GfxMemoryAllocationMethod allocationMethod) const;
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MOCKABLE_VIRTUAL GraphicsAllocation *allocateHugeGraphicsMemory(const AllocationData &allocationData, bool sharedVirtualAddress);
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GraphicsAllocation *createAllocationFromHandle(osHandle handle, bool requireSpecificBitness, bool ntHandle, AllocationType allocationType, uint32_t rootDeviceIndex);
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static bool validateAllocation(WddmAllocation *alloc);
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MOCKABLE_VIRTUAL bool createWddmAllocation(WddmAllocation *allocation, void *requiredGpuPtr);
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MOCKABLE_VIRTUAL bool mapGpuVirtualAddress(WddmAllocation *graphicsAllocation, const void *requiredGpuPtr);
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MOCKABLE_VIRTUAL bool createPhysicalAllocation(WddmAllocation *allocation);
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bool mapGpuVaForOneHandleAllocation(WddmAllocation *graphicsAllocation, const void *requiredGpuPtr);
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bool mapMultiHandleAllocationWithRetry(WddmAllocation *allocation, const void *requiredGpuPtr);
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bool createGpuAllocationsWithRetry(WddmAllocation *graphicsAllocation);
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AlignedMallocRestrictions mallocRestrictions;
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Wddm &getWddm(uint32_t rootDeviceIndex) const;
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};
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} // namespace NEO
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