compute-runtime/shared/source/os_interface/linux/drm_allocation.h

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3.1 KiB
C++

/*
* Copyright (C) 2017-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/memory_manager/graphics_allocation.h"
namespace NEO {
class BufferObject;
class OsContext;
struct OsHandle {
BufferObject *bo = nullptr;
};
using BufferObjects = std::array<BufferObject *, EngineLimits::maxHandleCount>;
class DrmAllocation : public GraphicsAllocation {
public:
DrmAllocation(uint32_t rootDeviceIndex, AllocationType allocationType, BufferObject *bo, void *ptrIn, size_t sizeIn, osHandle sharedHandle, MemoryPool::Type pool)
: DrmAllocation(rootDeviceIndex, 1, allocationType, bo, ptrIn, sizeIn, sharedHandle, pool) {}
DrmAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, BufferObject *bo, void *ptrIn, size_t sizeIn, osHandle sharedHandle, MemoryPool::Type pool)
: GraphicsAllocation(rootDeviceIndex, numGmms, allocationType, ptrIn, sizeIn, sharedHandle, pool),
bufferObjects({{bo}}) {
}
DrmAllocation(uint32_t rootDeviceIndex, AllocationType allocationType, BufferObject *bo, void *ptrIn, uint64_t gpuAddress, size_t sizeIn, MemoryPool::Type pool)
: DrmAllocation(rootDeviceIndex, 1, allocationType, bo, ptrIn, gpuAddress, sizeIn, pool) {}
DrmAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, BufferObject *bo, void *ptrIn, uint64_t gpuAddress, size_t sizeIn, MemoryPool::Type pool)
: GraphicsAllocation(rootDeviceIndex, numGmms, allocationType, ptrIn, gpuAddress, 0, sizeIn, pool),
bufferObjects({{bo}}) {
}
DrmAllocation(uint32_t rootDeviceIndex, AllocationType allocationType, BufferObjects &bos, void *ptrIn, uint64_t gpuAddress, size_t sizeIn, MemoryPool::Type pool)
: DrmAllocation(rootDeviceIndex, 1, allocationType, bos, ptrIn, gpuAddress, sizeIn, pool) {}
DrmAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, BufferObjects &bos, void *ptrIn, uint64_t gpuAddress, size_t sizeIn, MemoryPool::Type pool)
: GraphicsAllocation(rootDeviceIndex, numGmms, allocationType, ptrIn, gpuAddress, 0, sizeIn, pool),
bufferObjects(bos) {
}
std::string getAllocationInfoString() const override;
BufferObject *getBO() const {
if (fragmentsStorage.fragmentCount) {
return fragmentsStorage.fragmentStorageData[0].osHandleStorage->bo;
}
return this->bufferObjects[0];
}
const BufferObjects &getBOs() const {
return this->bufferObjects;
}
BufferObject *&getBufferObjectToModify(uint32_t handleIndex) {
return bufferObjects[handleIndex];
}
uint64_t peekInternalHandle(MemoryManager *memoryManager) override;
void makeBOsResident(OsContext *osContext, uint32_t vmHandleId, std::vector<BufferObject *> *bufferObjects, bool bind);
void bindBO(BufferObject *bo, OsContext *osContext, uint32_t vmHandleId, std::vector<BufferObject *> *bufferObjects, bool bind);
void bindBOs(OsContext *osContext, uint32_t vmHandleId, std::vector<BufferObject *> *bufferObjects, bool bind);
protected:
BufferObjects bufferObjects{};
};
} // namespace NEO