42 lines
1.7 KiB
C++
42 lines
1.7 KiB
C++
/*
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* Copyright (c) 2018, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "runtime/memory_manager/graphics_allocation.h"
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namespace OCLRT {
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class AubHelper {
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public:
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static bool isOneTimeAubWritableAllocationType(const GraphicsAllocation::AllocationType &type) {
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switch (type) {
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case GraphicsAllocation::AllocationType::BUFFER:
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case GraphicsAllocation::AllocationType::BUFFER_HOST_MEMORY:
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case GraphicsAllocation::AllocationType::BUFFER_COMPRESSED:
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case GraphicsAllocation::AllocationType::IMAGE:
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return true;
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default:
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return false;
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}
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}
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};
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} // namespace OCLRT
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