compute-runtime/runtime/builtin_kernels_simulation/scheduler_simulation.h

79 lines
3.2 KiB
C++

/*
* Copyright (C) 2017-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/builtin_kernels_simulation/opencl_c.h"
#include <cstdint>
#include <thread>
namespace NEO {
class GraphicsAllocation;
}
namespace BuiltinKernelsSimulation {
extern bool conditionReady;
extern std::thread threads[];
template <typename GfxFamily>
class SchedulerSimulation {
public:
void runSchedulerSimulation(NEO::GraphicsAllocation *queue,
NEO::GraphicsAllocation *commandsStack,
NEO::GraphicsAllocation *eventsPool,
NEO::GraphicsAllocation *secondaryBatchBuffer,
NEO::GraphicsAllocation *dsh,
NEO::GraphicsAllocation *reflectionSurface,
NEO::GraphicsAllocation *queueStorageBuffer,
NEO::GraphicsAllocation *ssh,
NEO::GraphicsAllocation *debugQueue);
void cleanSchedulerSimulation();
static void startScheduler(uint32_t index,
NEO::GraphicsAllocation *queue,
NEO::GraphicsAllocation *commandsStack,
NEO::GraphicsAllocation *eventsPool,
NEO::GraphicsAllocation *secondaryBatchBuffer,
NEO::GraphicsAllocation *dsh,
NEO::GraphicsAllocation *reflectionSurface,
NEO::GraphicsAllocation *queueStorageBuffer,
NEO::GraphicsAllocation *ssh,
NEO::GraphicsAllocation *debugQueue);
void initializeSchedulerSimulation(NEO::GraphicsAllocation *queue,
NEO::GraphicsAllocation *commandsStack,
NEO::GraphicsAllocation *eventsPool,
NEO::GraphicsAllocation *secondaryBatchBuffer,
NEO::GraphicsAllocation *dsh,
NEO::GraphicsAllocation *reflectionSurface,
NEO::GraphicsAllocation *queueStorageBuffer,
NEO::GraphicsAllocation *ssh,
NEO::GraphicsAllocation *debugQueue);
static void patchGpGpuWalker(uint secondLevelBatchOffset,
__global uint *secondaryBatchBuffer,
uint interfaceDescriptorOffset,
uint simdSize,
uint totalLocalWorkSize,
uint3 dimSize,
uint3 startPoint,
uint numberOfHwThreadsPerWg,
uint indirectPayloadSize,
uint ioHoffset);
static bool enabled;
static bool simulationRun;
};
template <typename GfxFamily>
bool SchedulerSimulation<GfxFamily>::enabled = true;
template <typename GfxFamily>
bool SchedulerSimulation<GfxFamily>::simulationRun = false;
} // namespace BuiltinKernelsSimulation