98 lines
3.8 KiB
C++
98 lines
3.8 KiB
C++
/*
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* Copyright (C) 2018-2021 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "shared/source/built_ins/built_ins.h"
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#include "shared/source/command_stream/command_stream_receiver.h"
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#include "shared/source/memory_manager/internal_allocation_storage.h"
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#include "shared/source/memory_manager/memory_manager.h"
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#include "opencl/source/command_queue/command_queue_hw.h"
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#include "opencl/source/helpers/hardware_commands_helper.h"
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#include "opencl/source/mem_obj/buffer.h"
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#include "opencl/source/memory_manager/mem_obj_surface.h"
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#include <new>
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namespace NEO {
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template <typename GfxFamily>
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cl_int CommandQueueHw<GfxFamily>::enqueueFillBuffer(
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Buffer *buffer,
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const void *pattern,
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size_t patternSize,
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size_t offset,
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size_t size,
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cl_uint numEventsInWaitList,
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const cl_event *eventWaitList,
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cl_event *event) {
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auto memoryManager = getDevice().getMemoryManager();
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DEBUG_BREAK_IF(nullptr == memoryManager);
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auto commandStreamReceieverOwnership = getGpgpuCommandStreamReceiver().obtainUniqueOwnership();
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auto storageWithAllocations = getGpgpuCommandStreamReceiver().getInternalAllocationStorage();
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auto allocationType = GraphicsAllocation::AllocationType::FILL_PATTERN;
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auto patternAllocation = storageWithAllocations->obtainReusableAllocation(patternSize, allocationType).release();
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commandStreamReceieverOwnership.unlock();
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if (!patternAllocation) {
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patternAllocation = memoryManager->allocateGraphicsMemoryWithProperties({getDevice().getRootDeviceIndex(), alignUp(patternSize, MemoryConstants::cacheLineSize), GraphicsAllocation::AllocationType::FILL_PATTERN, getDevice().getDeviceBitfield()});
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}
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if (patternSize == 1) {
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int patternInt = (uint32_t)((*(uint8_t *)pattern << 24) | (*(uint8_t *)pattern << 16) | (*(uint8_t *)pattern << 8) | *(uint8_t *)pattern);
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memcpy_s(patternAllocation->getUnderlyingBuffer(), sizeof(int), &patternInt, sizeof(int));
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} else if (patternSize == 2) {
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int patternInt = (uint32_t)((*(uint16_t *)pattern << 16) | *(uint16_t *)pattern);
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memcpy_s(patternAllocation->getUnderlyingBuffer(), sizeof(int), &patternInt, sizeof(int));
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} else {
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memcpy_s(patternAllocation->getUnderlyingBuffer(), patternSize, pattern, patternSize);
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}
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auto eBuiltInOps = EBuiltInOps::FillBuffer;
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if (forceStateless(buffer->getSize())) {
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eBuiltInOps = EBuiltInOps::FillBufferStateless;
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}
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auto &builder = BuiltInDispatchBuilderOp::getBuiltinDispatchInfoBuilder(eBuiltInOps,
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this->getClDevice());
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BuiltInOwnershipWrapper builtInLock(builder, this->context);
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BuiltinOpParams dc;
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auto multiGraphicsAllocation = MultiGraphicsAllocation(getDevice().getRootDeviceIndex());
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multiGraphicsAllocation.addAllocation(patternAllocation);
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MemObj patternMemObj(this->context, 0, {}, 0, 0, alignUp(patternSize, 4), patternAllocation->getUnderlyingBuffer(),
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patternAllocation->getUnderlyingBuffer(), std::move(multiGraphicsAllocation), false, false, true);
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dc.srcMemObj = &patternMemObj;
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dc.dstMemObj = buffer;
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dc.dstOffset = {offset, 0, 0};
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dc.size = {size, 0, 0};
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MultiDispatchInfo dispatchInfo(dc);
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builder.buildDispatchInfos(dispatchInfo);
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MemObjSurface s1(buffer);
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GeneralSurface s2(patternAllocation);
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Surface *surfaces[] = {&s1, &s2};
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enqueueHandler<CL_COMMAND_FILL_BUFFER>(
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surfaces,
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false,
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dispatchInfo,
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numEventsInWaitList,
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eventWaitList,
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event);
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auto storageForAllocation = getGpgpuCommandStreamReceiver().getInternalAllocationStorage();
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storageForAllocation->storeAllocationWithTaskCount(std::unique_ptr<GraphicsAllocation>(patternAllocation), REUSABLE_ALLOCATION, taskCount);
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return CL_SUCCESS;
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}
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} // namespace NEO
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