148 lines
5.6 KiB
C++
148 lines
5.6 KiB
C++
/*
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* Copyright (C) 2018-2020 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "os_interface/windows/wddm/wddm_interface.h"
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#include "memory_manager/memory_constants.h"
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#include "os_interface/windows/gdi_interface.h"
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#include "os_interface/windows/os_context_win.h"
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#include "os_interface/windows/wddm/wddm.h"
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using namespace NEO;
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bool WddmInterface::createMonitoredFence(MonitoredFence &monitorFence) {
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NTSTATUS status = STATUS_SUCCESS;
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D3DKMT_CREATESYNCHRONIZATIONOBJECT2 CreateSynchronizationObject = {0};
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CreateSynchronizationObject.hDevice = wddm.getDevice();
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CreateSynchronizationObject.Info.Type = D3DDDI_MONITORED_FENCE;
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CreateSynchronizationObject.Info.MonitoredFence.InitialFenceValue = 0;
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status = wddm.getGdi()->createSynchronizationObject2(&CreateSynchronizationObject);
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DEBUG_BREAK_IF(STATUS_SUCCESS != status);
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monitorFence.fenceHandle = CreateSynchronizationObject.hSyncObject;
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monitorFence.cpuAddress = reinterpret_cast<uint64_t *>(CreateSynchronizationObject.Info.MonitoredFence.FenceValueCPUVirtualAddress);
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monitorFence.gpuAddress = CreateSynchronizationObject.Info.MonitoredFence.FenceValueGPUVirtualAddress;
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return status == STATUS_SUCCESS;
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}
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void WddmInterface::destroyMonitorFence(D3DKMT_HANDLE fenceHandle) {
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NTSTATUS status = STATUS_SUCCESS;
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D3DKMT_DESTROYSYNCHRONIZATIONOBJECT destroySyncObject = {0};
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destroySyncObject.hSyncObject = fenceHandle;
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status = wddm.getGdi()->destroySynchronizationObject(&destroySyncObject);
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DEBUG_BREAK_IF(STATUS_SUCCESS != status);
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}
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bool WddmInterface20::createHwQueue(OsContextWin &osContext) {
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return false;
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}
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void WddmInterface20::destroyHwQueue(D3DKMT_HANDLE hwQueue) {}
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bool WddmInterface20::createMonitoredFence(OsContextWin &osContext) {
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auto &residencyController = osContext.getResidencyController();
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MonitoredFence &monitorFence = residencyController.getMonitoredFence();
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bool ret = WddmInterface::createMonitoredFence(monitorFence);
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monitorFence.currentFenceValue = 1;
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return ret;
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}
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void WddmInterface20::destroyMonitorFence(MonitoredFence &monitorFence) {
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WddmInterface::destroyMonitorFence(monitorFence.fenceHandle);
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}
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const bool WddmInterface20::hwQueuesSupported() {
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return false;
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}
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bool WddmInterface20::submit(uint64_t commandBuffer, size_t size, void *commandHeader, WddmSubmitArguments &submitArguments) {
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D3DKMT_SUBMITCOMMAND SubmitCommand = {0};
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NTSTATUS status = STATUS_SUCCESS;
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SubmitCommand.Commands = commandBuffer;
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SubmitCommand.CommandLength = static_cast<UINT>(size);
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SubmitCommand.BroadcastContextCount = 1;
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SubmitCommand.BroadcastContext[0] = submitArguments.contextHandle;
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SubmitCommand.Flags.NullRendering = (UINT)DebugManager.flags.EnableNullHardware.get();
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COMMAND_BUFFER_HEADER *pHeader = reinterpret_cast<COMMAND_BUFFER_HEADER *>(commandHeader);
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pHeader->MonitorFenceVA = submitArguments.monitorFence->gpuAddress;
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pHeader->MonitorFenceValue = submitArguments.monitorFence->currentFenceValue;
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// Note: Private data should be the CPU VA Address
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SubmitCommand.pPrivateDriverData = commandHeader;
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SubmitCommand.PrivateDriverDataSize = sizeof(COMMAND_BUFFER_HEADER);
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status = wddm.getGdi()->submitCommand(&SubmitCommand);
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return STATUS_SUCCESS == status;
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}
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bool WddmInterface23::createHwQueue(OsContextWin &osContext) {
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D3DKMT_CREATEHWQUEUE createHwQueue = {};
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if (!wddm.getGdi()->setupHwQueueProcAddresses()) {
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return false;
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}
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createHwQueue.hHwContext = osContext.getWddmContextHandle();
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if (osContext.getPreemptionMode() >= PreemptionMode::MidBatch) {
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createHwQueue.Flags.DisableGpuTimeout = wddm.readEnablePreemptionRegKey();
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}
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auto status = wddm.getGdi()->createHwQueue(&createHwQueue);
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UNRECOVERABLE_IF(status != STATUS_SUCCESS);
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osContext.setHwQueue({createHwQueue.hHwQueue, createHwQueue.hHwQueueProgressFence, createHwQueue.HwQueueProgressFenceCPUVirtualAddress,
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createHwQueue.HwQueueProgressFenceGPUVirtualAddress});
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return status == STATUS_SUCCESS;
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}
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bool WddmInterface23::createMonitoredFence(OsContextWin &osContext) {
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auto &residencyController = osContext.getResidencyController();
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auto hwQueue = osContext.getHwQueue();
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residencyController.resetMonitoredFenceParams(hwQueue.progressFenceHandle,
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reinterpret_cast<uint64_t *>(hwQueue.progressFenceCpuVA),
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hwQueue.progressFenceGpuVA);
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return true;
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}
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void WddmInterface23::destroyMonitorFence(MonitoredFence &monitorFence) {
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}
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void WddmInterface23::destroyHwQueue(D3DKMT_HANDLE hwQueue) {
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if (hwQueue) {
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D3DKMT_DESTROYHWQUEUE destroyHwQueue = {};
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destroyHwQueue.hHwQueue = hwQueue;
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auto status = wddm.getGdi()->destroyHwQueue(&destroyHwQueue);
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DEBUG_BREAK_IF(status != STATUS_SUCCESS);
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}
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}
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const bool WddmInterface23::hwQueuesSupported() {
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return true;
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}
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bool WddmInterface23::submit(uint64_t commandBuffer, size_t size, void *commandHeader, WddmSubmitArguments &submitArguments) {
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D3DKMT_SUBMITCOMMANDTOHWQUEUE submitCommand = {};
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submitCommand.hHwQueue = submitArguments.hwQueueHandle;
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submitCommand.HwQueueProgressFenceId = submitArguments.monitorFence->currentFenceValue;
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submitCommand.CommandBuffer = commandBuffer;
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submitCommand.CommandLength = static_cast<UINT>(size);
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submitCommand.pPrivateDriverData = commandHeader;
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submitCommand.PrivateDriverDataSize = MemoryConstants::pageSize;
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auto status = wddm.getGdi()->submitCommandToHwQueue(&submitCommand);
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UNRECOVERABLE_IF(status != STATUS_SUCCESS);
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return status == STATUS_SUCCESS;
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}
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