162 lines
6.9 KiB
C++
162 lines
6.9 KiB
C++
/*
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* Copyright (c) 2017, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include "runtime/api/dispatch.h"
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#include "runtime/helpers/debug_helpers.h"
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#include "runtime/sharings/sharing.h"
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#include "DXGI1_2.h"
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#include <vector>
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namespace OCLRT {
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namespace D3DTypesHelper {
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struct D3D9 {
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typedef IDirect3DDevice9 D3DDevice;
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typedef IDirect3DQuery9 D3DQuery;
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typedef D3DQUERYTYPE D3DQueryDesc;
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typedef IDirect3DResource9 D3DResource;
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typedef struct {
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} D3DBufferDesc;
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typedef void *D3DBufferObj;
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typedef D3DSURFACE_DESC D3DTexture2dDesc;
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typedef struct {
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} D3DTexture3dDesc;
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typedef IDirect3DSurface9 D3DTexture2d;
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typedef struct {
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} D3DTexture3d;
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};
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struct D3D10 {
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typedef ID3D10Device D3DDevice;
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typedef ID3D10Query D3DQuery;
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typedef D3D10_QUERY_DESC D3DQueryDesc;
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typedef ID3D10Resource D3DResource;
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typedef D3D10_BUFFER_DESC D3DBufferDesc;
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typedef ID3D10Buffer D3DBufferObj;
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typedef D3D10_TEXTURE2D_DESC D3DTexture2dDesc;
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typedef D3D10_TEXTURE3D_DESC D3DTexture3dDesc;
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typedef ID3D10Texture2D D3DTexture2d;
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typedef ID3D10Texture3D D3DTexture3d;
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};
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struct D3D11 {
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typedef ID3D11Device D3DDevice;
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typedef ID3D11Query D3DQuery;
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typedef D3D11_QUERY_DESC D3DQueryDesc;
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typedef ID3D11Resource D3DResource;
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typedef D3D11_BUFFER_DESC D3DBufferDesc;
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typedef ID3D11Buffer D3DBufferObj;
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typedef D3D11_TEXTURE2D_DESC D3DTexture2dDesc;
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typedef D3D11_TEXTURE3D_DESC D3DTexture3dDesc;
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typedef ID3D11Texture2D D3DTexture2d;
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typedef ID3D11Texture3D D3DTexture3d;
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};
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} // namespace D3DTypesHelper
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enum D3DResourceFlags {
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USAGE_RENDERTARGET = 1,
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MISC_SHARED = 2,
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MISC_SHARED_KEYEDMUTEX = 256,
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MISC_SHARED_NTHANDLE = 2048
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};
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template <typename D3D>
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class D3DSharingFunctions : public SharingFunctions {
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typedef typename D3D::D3DDevice D3DDevice;
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typedef typename D3D::D3DQuery D3DQuery;
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typedef typename D3D::D3DQueryDesc D3DQueryDesc;
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typedef typename D3D::D3DResource D3DResource;
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typedef typename D3D::D3DBufferDesc D3DBufferDesc;
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typedef typename D3D::D3DBufferObj D3DBufferObj;
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typedef typename D3D::D3DTexture2dDesc D3DTexture2dDesc;
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typedef typename D3D::D3DTexture3dDesc D3DTexture3dDesc;
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typedef typename D3D::D3DTexture2d D3DTexture2d;
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typedef typename D3D::D3DTexture3d D3DTexture3d;
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public:
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typedef void (*GetDxgiDescFcn)(DXGI_ADAPTER_DESC *dxgiDesc, IDXGIAdapter *adapter, D3DDevice *device);
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D3DSharingFunctions(D3DDevice *d3dDevice) : d3dDevice(d3dDevice) {
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trackedResources.reserve(128);
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getDxgiDescFcn = &this->getDxgiDesc;
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};
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uint32_t getId() const override {
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return D3DSharingFunctions<D3D>::sharingId;
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}
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D3DSharingFunctions() = delete;
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virtual ~D3DSharingFunctions(){};
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static const uint32_t sharingId;
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MOCKABLE_VIRTUAL void createQuery(D3DQuery **query);
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MOCKABLE_VIRTUAL void createBuffer(D3DBufferObj **buffer, unsigned int width);
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MOCKABLE_VIRTUAL void createTexture2d(D3DTexture2d **texture, D3DTexture2dDesc *desc, cl_uint subresource);
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MOCKABLE_VIRTUAL void createTexture3d(D3DTexture3d **texture, D3DTexture3dDesc *desc, cl_uint subresource);
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MOCKABLE_VIRTUAL void getBufferDesc(D3DBufferDesc *bufferDesc, D3DBufferObj *buffer);
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MOCKABLE_VIRTUAL void getTexture2dDesc(D3DTexture2dDesc *textureDesc, D3DTexture2d *texture);
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MOCKABLE_VIRTUAL void getTexture3dDesc(D3DTexture3dDesc *textureDesc, D3DTexture3d *texture);
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MOCKABLE_VIRTUAL void getSharedHandle(D3DResource *resource, void **handle);
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MOCKABLE_VIRTUAL void getSharedNTHandle(D3DResource *resource, void **handle);
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MOCKABLE_VIRTUAL void addRef(D3DResource *resource);
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MOCKABLE_VIRTUAL void release(IUnknown *resource);
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MOCKABLE_VIRTUAL void copySubresourceRegion(D3DResource *dst, cl_uint dstSubresource,
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D3DResource *src, cl_uint srcSubresource);
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MOCKABLE_VIRTUAL void flushAndWait(D3DQuery *query);
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MOCKABLE_VIRTUAL void getDeviceContext(D3DQuery *query);
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MOCKABLE_VIRTUAL void releaseDeviceContext(D3DQuery *query);
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MOCKABLE_VIRTUAL void lockRect(D3DTexture2d *d3dResource, D3DLOCKED_RECT *lockedRect, uint32_t flags);
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MOCKABLE_VIRTUAL void unlockRect(D3DTexture2d *d3dResource);
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MOCKABLE_VIRTUAL void getRenderTargetData(D3DTexture2d *renderTarget, D3DTexture2d *dstSurface);
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MOCKABLE_VIRTUAL void updateSurface(D3DTexture2d *src, D3DTexture2d *dst);
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MOCKABLE_VIRTUAL void updateDevice(D3DResource *resource);
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GetDxgiDescFcn getDxgiDescFcn = nullptr;
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bool isTracked(D3DResource *resource, cl_uint subresource) {
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return std::find(trackedResources.begin(), trackedResources.end(), std::make_pair(resource, subresource)) != trackedResources.end();
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}
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void track(D3DResource *resource, cl_uint subresource) {
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trackedResources.push_back(std::make_pair(resource, subresource));
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}
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void untrack(D3DResource *resource, cl_uint subresource) {
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auto element = std::find(trackedResources.begin(), trackedResources.end(), std::make_pair(resource, subresource));
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DEBUG_BREAK_IF(element == trackedResources.end());
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trackedResources.erase(element);
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}
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void setDevice(D3DDevice *d3dDevice) { this->d3dDevice = d3dDevice; }
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D3DDevice *getDevice() { return d3dDevice; }
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void fillCreateBufferDesc(D3DBufferDesc &desc, unsigned int width);
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void fillCreateTexture2dDesc(D3DTexture2dDesc &desc, D3DTexture2dDesc *srcDesc, cl_uint subresource);
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void fillCreateTexture3dDesc(D3DTexture3dDesc &desc, D3DTexture3dDesc *srcDesc, cl_uint subresource);
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protected:
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D3DDevice *d3dDevice = nullptr;
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ID3D11DeviceContext *d3d11DeviceContext = nullptr;
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std::vector<std::pair<D3DResource *, cl_uint>> trackedResources;
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static void getDxgiDesc(DXGI_ADAPTER_DESC *dxgiDesc, IDXGIAdapter *adapter, D3DDevice *device);
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};
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} // namespace OCLRT
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