17 lines
317 B
C++
17 lines
317 B
C++
/*
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* Copyright (C) 2017-2019 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "runtime/mem_obj/buffer_base.inl"
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namespace NEO {
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template <typename GfxFamily>
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void BufferHw<GfxFamily>::appendBufferState(void *memory, Context *context, GraphicsAllocation *gfxAllocation) {
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}
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} // namespace NEO
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