compute-runtime/runtime/sharings/gl/windows/gl_buffer_windows.cpp

167 lines
6.9 KiB
C++

/*
* Copyright (C) 2018-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "core/gmm_helper/gmm.h"
#include "core/helpers/get_info.h"
#include "core/memory_manager/memory_manager.h"
#include "public/cl_gl_private_intel.h"
#include "runtime/context/context.h"
#include "runtime/device/cl_device.h"
#include "runtime/mem_obj/buffer.h"
#include "runtime/sharings/gl/gl_buffer.h"
#include "runtime/sharings/gl/windows/gl_sharing_windows.h"
#include "config.h"
using namespace NEO;
Buffer *GlBuffer::createSharedGlBuffer(Context *context, cl_mem_flags flags, unsigned int bufferId, cl_int *errcodeRet) {
ErrorCodeHelper errorCode(errcodeRet, CL_SUCCESS);
CL_GL_BUFFER_INFO bufferInfo = {0};
bufferInfo.bufferName = bufferId;
GLSharingFunctionsWindows *sharingFunctions = context->getSharing<GLSharingFunctionsWindows>();
if (sharingFunctions->acquireSharedBufferINTEL(&bufferInfo) == GL_FALSE) {
errorCode.set(CL_INVALID_GL_OBJECT);
return nullptr;
}
auto graphicsAllocation = GlBuffer::createGraphicsAllocation(context, bufferId, bufferInfo);
if (!graphicsAllocation) {
errorCode.set(CL_INVALID_GL_OBJECT);
return nullptr;
}
auto glHandler = new GlBuffer(sharingFunctions, bufferId);
return Buffer::createSharedBuffer(context, flags, glHandler, graphicsAllocation);
}
void GlBuffer::synchronizeObject(UpdateData &updateData) {
auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
CL_GL_BUFFER_INFO bufferInfo = {};
bufferInfo.bufferName = this->clGlObjectId;
sharingFunctions->acquireSharedBufferINTEL(&bufferInfo);
updateData.sharedHandle = bufferInfo.globalShareHandle;
updateData.synchronizationStatus = SynchronizeStatus::ACQUIRE_SUCCESFUL;
updateData.memObject->getGraphicsAllocation()->setAllocationOffset(bufferInfo.bufferOffset);
const auto currentSharedHandle = updateData.memObject->getGraphicsAllocation()->peekSharedHandle();
if (currentSharedHandle != updateData.sharedHandle) {
updateData.updateData = new CL_GL_BUFFER_INFO(bufferInfo);
}
}
void GlBuffer::resolveGraphicsAllocationChange(osHandle currentSharedHandle, UpdateData *updateData) {
const auto memObject = updateData->memObject;
if (currentSharedHandle != updateData->sharedHandle) {
const auto bufferInfo = std::unique_ptr<CL_GL_BUFFER_INFO>(static_cast<CL_GL_BUFFER_INFO *>(updateData->updateData));
auto oldGraphicsAllocation = memObject->getGraphicsAllocation();
popGraphicsAllocationFromReuse(oldGraphicsAllocation);
Context *context = memObject->getContext();
auto newGraphicsAllocation = createGraphicsAllocation(context, clGlObjectId, *bufferInfo);
if (newGraphicsAllocation == nullptr) {
updateData->synchronizationStatus = SynchronizeStatus::SYNCHRONIZE_ERROR;
} else {
updateData->synchronizationStatus = SynchronizeStatus::ACQUIRE_SUCCESFUL;
}
memObject->resetGraphicsAllocation(newGraphicsAllocation);
if (updateData->synchronizationStatus == SynchronizeStatus::ACQUIRE_SUCCESFUL) {
memObject->getGraphicsAllocation()->setAllocationOffset(bufferInfo->bufferOffset);
}
}
}
void GlBuffer::popGraphicsAllocationFromReuse(GraphicsAllocation *graphicsAllocation) {
auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
std::unique_lock<std::mutex> lock(sharingFunctions->mutex);
auto &graphicsAllocations = sharingFunctions->graphicsAllocationsForGlBufferReuse;
auto foundIter = std::find_if(graphicsAllocations.begin(), graphicsAllocations.end(),
[&graphicsAllocation](const std::pair<unsigned int, GraphicsAllocation *> &entry) {
return entry.second == graphicsAllocation;
});
if (foundIter != graphicsAllocations.end()) {
std::iter_swap(foundIter, graphicsAllocations.end() - 1);
graphicsAllocations.pop_back();
}
graphicsAllocation->decReuseCount();
}
void GlBuffer::releaseReusedGraphicsAllocation() {
auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
std::unique_lock<std::mutex> lock(sharingFunctions->mutex);
auto &allocationsVector = sharingFunctions->graphicsAllocationsForGlBufferReuse;
auto itEnd = allocationsVector.end();
for (auto it = allocationsVector.begin(); it != itEnd; it++) {
if (it->first == clGlObjectId) {
it->second->decReuseCount();
if (it->second->peekReuseCount() == 0) {
std::iter_swap(it, itEnd - 1);
allocationsVector.pop_back();
}
break;
}
}
}
GraphicsAllocation *GlBuffer::createGraphicsAllocation(Context *context, unsigned int bufferId, _tagCLGLBufferInfo &bufferInfo) {
GLSharingFunctionsWindows *sharingFunctions = context->getSharing<GLSharingFunctionsWindows>();
auto &allocationsVector = sharingFunctions->graphicsAllocationsForGlBufferReuse;
GraphicsAllocation *graphicsAllocation = nullptr;
bool reusedAllocation = false;
std::unique_lock<std::mutex> lock(sharingFunctions->mutex);
auto endIter = allocationsVector.end();
auto foundIter =
std::find_if(allocationsVector.begin(), endIter,
[&bufferId](const std::pair<unsigned int, GraphicsAllocation *> &entry) { return entry.first == bufferId; });
if (foundIter != endIter) {
graphicsAllocation = foundIter->second;
reusedAllocation = true;
}
if (!graphicsAllocation) {
AllocationProperties properties = {context->getDevice(0)->getRootDeviceIndex(), false, 0, GraphicsAllocation::AllocationType::SHARED_BUFFER, false};
// couldn't find allocation for reuse - create new
graphicsAllocation =
context->getMemoryManager()->createGraphicsAllocationFromSharedHandle(bufferInfo.globalShareHandle, properties, true);
}
if (!graphicsAllocation) {
return nullptr;
}
graphicsAllocation->incReuseCount(); // decremented in releaseReusedGraphicsAllocation() called from MemObj destructor
if (!reusedAllocation) {
sharingFunctions->graphicsAllocationsForGlBufferReuse.push_back(std::make_pair(bufferId, graphicsAllocation));
if (bufferInfo.pGmmResInfo) {
DEBUG_BREAK_IF(graphicsAllocation->getDefaultGmm() != nullptr);
auto clientContext = context->getDevice(0)->getExecutionEnvironment()->getGmmClientContext();
graphicsAllocation->setDefaultGmm(new Gmm(clientContext, bufferInfo.pGmmResInfo));
}
}
return graphicsAllocation;
}
void GlBuffer::releaseResource(MemObj *memObject) {
auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
CL_GL_BUFFER_INFO bufferInfo = {};
bufferInfo.bufferName = this->clGlObjectId;
sharingFunctions->releaseSharedBufferINTEL(&bufferInfo);
}