167 lines
6.9 KiB
C++
167 lines
6.9 KiB
C++
/*
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* Copyright (C) 2018-2020 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "core/gmm_helper/gmm.h"
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#include "core/helpers/get_info.h"
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#include "core/memory_manager/memory_manager.h"
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#include "public/cl_gl_private_intel.h"
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#include "runtime/context/context.h"
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#include "runtime/device/cl_device.h"
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#include "runtime/mem_obj/buffer.h"
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#include "runtime/sharings/gl/gl_buffer.h"
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#include "runtime/sharings/gl/windows/gl_sharing_windows.h"
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#include "config.h"
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using namespace NEO;
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Buffer *GlBuffer::createSharedGlBuffer(Context *context, cl_mem_flags flags, unsigned int bufferId, cl_int *errcodeRet) {
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ErrorCodeHelper errorCode(errcodeRet, CL_SUCCESS);
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CL_GL_BUFFER_INFO bufferInfo = {0};
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bufferInfo.bufferName = bufferId;
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GLSharingFunctionsWindows *sharingFunctions = context->getSharing<GLSharingFunctionsWindows>();
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if (sharingFunctions->acquireSharedBufferINTEL(&bufferInfo) == GL_FALSE) {
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errorCode.set(CL_INVALID_GL_OBJECT);
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return nullptr;
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}
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auto graphicsAllocation = GlBuffer::createGraphicsAllocation(context, bufferId, bufferInfo);
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if (!graphicsAllocation) {
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errorCode.set(CL_INVALID_GL_OBJECT);
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return nullptr;
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}
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auto glHandler = new GlBuffer(sharingFunctions, bufferId);
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return Buffer::createSharedBuffer(context, flags, glHandler, graphicsAllocation);
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}
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void GlBuffer::synchronizeObject(UpdateData &updateData) {
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auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
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CL_GL_BUFFER_INFO bufferInfo = {};
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bufferInfo.bufferName = this->clGlObjectId;
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sharingFunctions->acquireSharedBufferINTEL(&bufferInfo);
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updateData.sharedHandle = bufferInfo.globalShareHandle;
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updateData.synchronizationStatus = SynchronizeStatus::ACQUIRE_SUCCESFUL;
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updateData.memObject->getGraphicsAllocation()->setAllocationOffset(bufferInfo.bufferOffset);
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const auto currentSharedHandle = updateData.memObject->getGraphicsAllocation()->peekSharedHandle();
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if (currentSharedHandle != updateData.sharedHandle) {
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updateData.updateData = new CL_GL_BUFFER_INFO(bufferInfo);
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}
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}
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void GlBuffer::resolveGraphicsAllocationChange(osHandle currentSharedHandle, UpdateData *updateData) {
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const auto memObject = updateData->memObject;
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if (currentSharedHandle != updateData->sharedHandle) {
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const auto bufferInfo = std::unique_ptr<CL_GL_BUFFER_INFO>(static_cast<CL_GL_BUFFER_INFO *>(updateData->updateData));
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auto oldGraphicsAllocation = memObject->getGraphicsAllocation();
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popGraphicsAllocationFromReuse(oldGraphicsAllocation);
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Context *context = memObject->getContext();
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auto newGraphicsAllocation = createGraphicsAllocation(context, clGlObjectId, *bufferInfo);
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if (newGraphicsAllocation == nullptr) {
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updateData->synchronizationStatus = SynchronizeStatus::SYNCHRONIZE_ERROR;
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} else {
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updateData->synchronizationStatus = SynchronizeStatus::ACQUIRE_SUCCESFUL;
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}
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memObject->resetGraphicsAllocation(newGraphicsAllocation);
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if (updateData->synchronizationStatus == SynchronizeStatus::ACQUIRE_SUCCESFUL) {
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memObject->getGraphicsAllocation()->setAllocationOffset(bufferInfo->bufferOffset);
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}
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}
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}
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void GlBuffer::popGraphicsAllocationFromReuse(GraphicsAllocation *graphicsAllocation) {
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auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
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std::unique_lock<std::mutex> lock(sharingFunctions->mutex);
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auto &graphicsAllocations = sharingFunctions->graphicsAllocationsForGlBufferReuse;
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auto foundIter = std::find_if(graphicsAllocations.begin(), graphicsAllocations.end(),
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[&graphicsAllocation](const std::pair<unsigned int, GraphicsAllocation *> &entry) {
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return entry.second == graphicsAllocation;
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});
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if (foundIter != graphicsAllocations.end()) {
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std::iter_swap(foundIter, graphicsAllocations.end() - 1);
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graphicsAllocations.pop_back();
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}
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graphicsAllocation->decReuseCount();
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}
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void GlBuffer::releaseReusedGraphicsAllocation() {
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auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
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std::unique_lock<std::mutex> lock(sharingFunctions->mutex);
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auto &allocationsVector = sharingFunctions->graphicsAllocationsForGlBufferReuse;
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auto itEnd = allocationsVector.end();
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for (auto it = allocationsVector.begin(); it != itEnd; it++) {
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if (it->first == clGlObjectId) {
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it->second->decReuseCount();
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if (it->second->peekReuseCount() == 0) {
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std::iter_swap(it, itEnd - 1);
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allocationsVector.pop_back();
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}
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break;
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}
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}
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}
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GraphicsAllocation *GlBuffer::createGraphicsAllocation(Context *context, unsigned int bufferId, _tagCLGLBufferInfo &bufferInfo) {
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GLSharingFunctionsWindows *sharingFunctions = context->getSharing<GLSharingFunctionsWindows>();
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auto &allocationsVector = sharingFunctions->graphicsAllocationsForGlBufferReuse;
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GraphicsAllocation *graphicsAllocation = nullptr;
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bool reusedAllocation = false;
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std::unique_lock<std::mutex> lock(sharingFunctions->mutex);
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auto endIter = allocationsVector.end();
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auto foundIter =
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std::find_if(allocationsVector.begin(), endIter,
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[&bufferId](const std::pair<unsigned int, GraphicsAllocation *> &entry) { return entry.first == bufferId; });
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if (foundIter != endIter) {
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graphicsAllocation = foundIter->second;
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reusedAllocation = true;
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}
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if (!graphicsAllocation) {
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AllocationProperties properties = {context->getDevice(0)->getRootDeviceIndex(), false, 0, GraphicsAllocation::AllocationType::SHARED_BUFFER, false};
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// couldn't find allocation for reuse - create new
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graphicsAllocation =
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context->getMemoryManager()->createGraphicsAllocationFromSharedHandle(bufferInfo.globalShareHandle, properties, true);
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}
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if (!graphicsAllocation) {
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return nullptr;
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}
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graphicsAllocation->incReuseCount(); // decremented in releaseReusedGraphicsAllocation() called from MemObj destructor
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if (!reusedAllocation) {
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sharingFunctions->graphicsAllocationsForGlBufferReuse.push_back(std::make_pair(bufferId, graphicsAllocation));
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if (bufferInfo.pGmmResInfo) {
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DEBUG_BREAK_IF(graphicsAllocation->getDefaultGmm() != nullptr);
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auto clientContext = context->getDevice(0)->getExecutionEnvironment()->getGmmClientContext();
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graphicsAllocation->setDefaultGmm(new Gmm(clientContext, bufferInfo.pGmmResInfo));
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}
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}
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return graphicsAllocation;
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}
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void GlBuffer::releaseResource(MemObj *memObject) {
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auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
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CL_GL_BUFFER_INFO bufferInfo = {};
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bufferInfo.bufferName = this->clGlObjectId;
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sharingFunctions->releaseSharedBufferINTEL(&bufferInfo);
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}
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