compute-runtime/runtime/utilities/vec.h

83 lines
2.3 KiB
C++

/*
* Copyright (c) 2017 - 2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "runtime/helpers/debug_helpers.h"
namespace OCLRT {
template <typename T>
struct Vec3 {
Vec3(T x, T y, T z) : x(x), y(y), z(z) {}
Vec3(const Vec3 &v) : x(v.x), y(v.y), z(v.z) {}
Vec3(const T *arr) {
if (arr == nullptr) {
x = y = z = 0;
} else {
x = arr[0];
y = arr[1];
z = arr[2];
}
}
Vec3 &operator=(const Vec3 &arr) {
x = arr.x;
y = arr.y;
z = arr.z;
return *this;
}
Vec3<T> &operator=(const T arr[3]) {
x = arr[0];
y = arr[1];
z = arr[2];
return *this;
}
bool operator==(const Vec3<T> &vec) const {
return ((x == vec.x) && (y == vec.y) && (z == vec.z));
}
bool operator!=(const Vec3<T> &vec) const {
return !operator==(vec);
}
unsigned int getSimplifiedDim() const {
if (z > 1) {
return 3;
}
if (y > 1) {
return 2;
}
if (x >= 1) {
return 1;
}
DEBUG_BREAK_IF((y != 0) || (z != 0));
return 0;
}
T x;
T y;
T z;
};
} // namespace OCLRT